iPad Geometrix: Flatland Unbound... WHAAAA???

Discussion in 'iPhone and iPad Games' started by tosui, Jan 30, 2009.

  1. tosui

    tosui Well-Known Member

    Aug 26, 2008
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    Toronto, Canada
    Chillingo has released a new game called Geometrix that's based on the old story about a 2-dimensional square meeting a 3-dimensional sphere. (The story is by Edwin A. Abbott, and is really good if you're a big nerd like me!)

    Apparently you have to navigate two orientations of a screen at the same time, while avoiding evil characters. I think. I couldn't really make sense of the game play from the listing, and there's no info yet on the website (at least, that I could find).

    So is anyone willing/nerdy enough to try this while it's on an introductory sale for $0.99??
     
  2. Eng

    Eng Well-Known Member

    Nov 17, 2008
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    You play the squares, and have to dodge the triangles, triangles are travelling up/down on one side, and left/right on the other, it's a bit boring.
     
  3. Glyphic Entertainment

    Feb 2, 2009
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    Hi,

    We're the developers of Geometrix for the iPhone. While we're primarily DS and Wii developers, we take great pride in all of the titles we do for iPhone as well.

    Far from boring, as one poster commented, Geometrix is a game of intense concentration, reaction and avoidance, and as such requires quite a bit of effort, both mental and physical, to master.

    Here are several video links to enjoy as well. They give a basic overview of gameplay, but don't come close to showing the intensity of playing the actual game.

    Geometrix Menu Tour

    Geometrix Trailer

    Geometrix Gameplay Video 1

    Geometrix Gameplay Video 2

    Glyphic Entertainment, LLC
    WWW.GLYPHICENT.COM
    "We Create"
     
  4. Donburns99

    Donburns99 Well-Known Member

    Dec 29, 2008
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    ColdFusion Web Developer
    Rhode Island
    Looks interesting, but stressful to play. :p

    Am curious though, even though it wasn't meant to be, this could be a good game to play co-op with someone else, no?
     

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