Universal geoDefense Swarm (by Critical Thought Games)

Discussion in 'iPhone and iPad Games' started by arn, Sep 14, 2009.

  1. riceman360

    riceman360 Well-Known Member

    Dec 8, 2008
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    i don't know if this has been mentioned, but i wish the countdown timer didn't start until the first tower was placed,
     
  2. Nico75

    Nico75 Well-Known Member

    Jul 3, 2009
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    +1 also I wish that there was a way to pause it without the menu coming up because that would allow for me to get my strategy before it is too late instead of rAndomly placing towers. Just my opinion but maybe this was do e on purpose to add to the difficulty
     
  3. Grubjelly

    Grubjelly Well-Known Member

    Jun 19, 2009
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    I think this game is too hard, but I've only played one hard level ("Middle Ground") so far and refuse to play any others until I've beaten it. Actually I did try one medium level and got stomped on that one as well.
     
  4. Fudgeboy

    Fudgeboy Well-Known Member

    Aug 16, 2009
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    So, is this built into geodefense or is it a complete new game? And how many levels and stuff are there?
     
  5. fletchnuts

    fletchnuts Well-Known Member

    Jun 2, 2009
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    #205 fletchnuts, Sep 17, 2009
    Last edited: Sep 17, 2009
    My bad. NM.
     
  6. Elysium

    Elysium Well-Known Member

    Jan 15, 2009
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    Um, the reason it is giving you red hexes and not letting you place a tower is because you are trying to completely cut off the routes to the exit.

    You cannot, for extremely obvious reasons, completely prevent creeps from getting to an exit. If you could there would be no game, you would just put down two towers blocking the exit and the creeps would never be able to get out and you would win by default.

    You also cannot build a tower on any hex that a creep is currently occupying. Wait for them to clear out and then build a tower.
     
  7. fletchnuts

    fletchnuts Well-Known Member

    Jun 2, 2009
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    #207 fletchnuts, Sep 17, 2009
    Last edited: Sep 17, 2009
    EDIT: Yeah, you're right. With all of the different color tiles, I ended up being a bit confused. My bad.
     
  8. twentyone

    twentyone Well-Known Member

    Jul 5, 2009
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    Man, I just got this the other day along with Geodefense 1 and I LOVE these games! I don't know how I missed out on the first one. This game is very challenging. I like the strategy involved and trial-and-error to refine your approach. Definately offers many hours of replay and fun.

    I have played Sentinal, Defender Chronicles and both Star Defenses and I really like the Geodefense games the best overall!
     
  9. DaveMc99

    DaveMc99 Well-Known Member

    Mar 1, 2009
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    Seattle, WA USA
    This is now the #1 Top Game.
     
  10. Slapshot

    Slapshot Well-Known Member

    Jun 12, 2009
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    And why are we not surprised. :rolleyes:
     
  11. UndeadZed

    UndeadZed Well-Known Member

    Sep 9, 2009
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    b/c this game is awsome i have played tower defense before and h8ed every one of them this one for some reason i BA
     
  12. IanNas

    IanNas Active Member

    Dec 2, 2008
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    Scottsdale, AZ
    GD Swarm Somewhat Overwhelming?


    I'm stuck on Medium 1 as well. I wish I had some suggestions. I have tried so many different approaches but have not found the one that does the job. I always seem to lose it on Wave 11 for some reason. I really like this game, want to be challenged but I wish there was an option to turn down the intensity a little. At least for those of us who are Tower Defense challenged.

    Just like the original GD, I'm getting ready to walk away from GD Swarm. There comes a point where you just don't want to waste any more time trying to make some head way. I think the Dev is actually missing out on additional sales. Those who aren't in an "elite class" of TD players [but like me still really enjoy playing TD games], just won't want to be overwhelmed again and again each time they start up a GD game. At least IMHO.

    Good Luck to you. Hope somebody's kind enough to share their elite secrets for success on Level Medium 1 [Swarmalicious me thinks]. Unfortunately for most of us, all the other upper levels await us with similar exasperating consequences ...
     
  13. Aurora

    Aurora Well-Known Member

    I'd hate to imagine the difficulty of this one when I thought the first game was hard enough. x.x
     
  14. Elysium

    Elysium Well-Known Member

    Jan 15, 2009
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    There is an option to turn down the intensity.

    Go into options and click "Hardcore Mode." It will change into "Novice Mode." I suppose this isn't really obvious to most people.

    Also, there is a strategy thread here: http://forums.toucharcade.com/showthread.php?t=25505

    I outline one way to beat Medium 1.
     
  15. arta

    arta Well-Known Member

    Feb 14, 2009
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    Nice.
     
  16. IanNas

    IanNas Active Member

    Dec 2, 2008
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    Scottsdale, AZ
    Thanks so much. I forgot all about the option for Novice Mode and remember it in the original GD. However, I would still have preferred Easy/Medium/Hard Options for all Maps and be able to track high scores amongst everyone else playing at those difficulty levels. I know, I didn't Develop GD and can't always get what I want.

    Thanks for the info and link to the possible solutions for Medium 1 and 2. I really do appreciate it.
     
  17. agent59512935

    agent59512935 Well-Known Member

    Dec 3, 2008
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    #217 agent59512935, Sep 18, 2009
    Last edited: Sep 18, 2009
    Just done easy 1-7 quickly. I finally beat the original geoDefence yesterday before playing swarm, since there were a few levels that I never completed.

    Agreed about the icon, i like the idea of putting the same tower in a hex shape instead.

    The difficulty is perfect, agree that we should be told what the thumper does, and the early hints should introduce the user to the 'double-tap lazer tower to fix direction' etc.

    At the moment I feel like I haven't quite got into the strategy yet, I'm kinda struggling to adapt after playing the original, but I'm sure that will pass.

    edit: and already i'm ignoring the thump towers and just using the others. Doesn't feel like it really has a use so far.
     
  18. NotYou

    NotYou Well-Known Member

    Sep 22, 2008
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    Thump towers are extremely useful when you make corners for he creeps to go around. They can hit them repeatedly as they go around it and they hit multiple enemies, instead of just aiming at one.

    I think there's more strategy required in this game than the original. Some levels, especially in medium (I'm not to hard yet) have solutions that seem anything but obvious when you start.
     
  19. Chops420

    Chops420 Well-Known Member

    Jan 5, 2009
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    Thump towers plus slow towers on the corner are really powerful... the key to the thump is that it only hits creeps on a hex it's directly touching - forget about the giant AoE you see when placing the tower ... it's not correct. You want to make sure the creeps hit 5 of 6 hexes surrounding it. It's tricky and you really need to plan your route ahead but they are definitely effective (especially when you upgrade them).
     
  20. Derek800

    Derek800 Well-Known Member

    Jul 13, 2009
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    I liked the first one but this one makes me want to chuck my iPod into the wall. This game is very frusterating even at the "easy" levels.
     

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