iPad geoDefense (by Critical Thought Games LLC)

Discussion in 'iPhone and iPad Games' started by DieseliPhone, Feb 20, 2009.

  1. Oliver

    Oliver Well-Known Member

    #281 Oliver, Feb 24, 2009
    Last edited: Feb 24, 2009
    Please do NOT tone down the easy levels. They are not so hard! I struggled a bit in level 3 and 6, but the others worked like a charme and it was fun to find a way to solve it. The levels are balanced correctly!

    Maybe you could add a new mode below easy, as an introduction. But of course, the first three current levels do that very well...

    I mean, the fun in geoDefense is to beat the levels, to find the mechanism which beats them. It's not a TD game where you sit back and relax and watch everything happen after you prepared a bit of towers. That's also what you described was your idea in creating this game: "In designing it, I was aiming to bring some intensity to TDs" When you make the easy levels easiers you break what makes geoDefense so unique and what was your goal.

    Go the Fastlane Way - Keep the current stuff and add some introductory levels. The casuals will only play the introductory levels and then move on to the next game, so it does not matter if the other levels are hard.


    Another question: Will there be more levels? Beyond hard?



    Edit: To give you an impression: You have a rating of 5 stars in the german appstore. This includes ratings while deleting the app and ratings from real reviews. You have 9 reviews in the appstore, and every single one tells the same story: Great game, hard to beat, fast, makes real fun, challenging. Every review gives you 5 stars! In the US store you have 4.5 stars total and 42 reviews with two of them finding the game too hard. So, let's face it: The game balance is right. The people love the look and the challenge. I don't care about the one in the US store who likes Fieldrunners over geoDefense and you shouldn't as well. You just can't create a game which every one likes, when the goal is to create a game which is significantly different from the game which all love (FR). And this was your goal.
     
  2. le'deuche123

    le'deuche123 Well-Known Member

    Feb 5, 2009
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    Bummer I really like the difficulty on easy please don't change it. It's not that hard. And I really suck at this game.
     
  3. BadSanta

    BadSanta Well-Known Member

    Dec 13, 2008
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    +1 same here
     
  4. truthlaser

    truthlaser Well-Known Member

    Jan 16, 2009
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    Surely it would be a better idea to make, say, 5 tutorial levels rather than making "Easy" easier?

    I didn't find the easy levels that hard, it's more about understanding how GeoDefense works and what it does differently from other TD games.

    This is easily the best TD game on App Store and having a short tutorial (although I think the easy levels does a good job of introducing the concept and, at the same time, giving the player a challenge to complete them) sounds like the best option to me.
     
  5. Habakuk

    Habakuk Well-Known Member

    Ack!
     
  6. le'deuche123

    le'deuche123 Well-Known Member

    Feb 5, 2009
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    Yes, if training wheels must be included do this.
     
  7. DanM

    DanM Well-Known Member

    Dec 18, 2008
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    Or simply have an option in settings page for 'easy mode'. This mode when enabled would make all enemies a little easier to kill.
     
  8. Oliver

    Oliver Well-Known Member

    An Option would be strange ;)

    [X] Make easy mode so easy, that I can play it, too!

    :D
     
  9. smirnoffsky

    smirnoffsky Well-Known Member

    Feb 16, 2009
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    I don't know if this has already been suggested, but instead of directly toning down the difficulty of the "easy levels", perhaps you could open up an option in the "briefing menu" (or briefing page or whatever you call it) prior to the start of each level. There, one could choose how much "cash" the player can start the game with. I'm pertaining to that page where it says "Tap before screen to RESUME". Maybe include a "cash slider" that you can adjust and slide to and from, let's say for example, $30 up to $300. That way, if $30 is still too hard for the average gamer, then he or she could then just adjust it to like $60 and so on and so forth until one reaches a certain level of comfort. THAT WAY, people who don't want the difficulty of the easy levels to be downgraded simply have to ignore that cash slider. Then everybody will be happy.

    Only make that option available and exclusive to the "easy" levels, but can be unlocked once you have completed all medium and hard levels so people can enjoy the awesome pyrotechnic madness this game has to offer. AND that could maybe justify my suggestion of adding a "fast-forward" feature :D

    (This is actually kind of a compromise to both parties. Just a suggestion!)
     
  10. le'deuche123

    le'deuche123 Well-Known Member

    Feb 5, 2009
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    Honestly I love the game the way it is and would be much happier with a patch to fix the laser towers, and missle towers sometimes strange firing.
     
  11. ip0dt0uch

    ip0dt0uch Well-Known Member

    Dec 23, 2008
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    #291 ip0dt0uch, Feb 24, 2009
    Last edited: Feb 24, 2009
    If that's his decision that is his decisions. And i like the fact that he is making easy...well easier. And he is going to get my money now :)

    For those of you who want the challenge you guys still have medium and hard mode too:D
     
  12. cycler15

    cycler15 Well-Known Member

    Jan 16, 2009
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    the perfect thing about this game is that the levels are fairly short. you can complete a level in 5-10 minutes... but those are the most action packed 5-10 minutes ever! i love that you can call a wave to advance early.

    i hated other TD games where you have to complete 50+ waves of creeps. the beginning waves are slow and then you die at wave 40, where you spent 30min playing and have to play that level all over again.
     
  13. superbad

    superbad Well-Known Member

    Nov 6, 2008
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    CEO. Reviewer. Beta Tester.
    You need to stalk me?
    yes yes yes!!!

    make it easier for n00bs like muah!
     
  14. aleceiffel

    aleceiffel Well-Known Member

    Feb 1, 2009
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    art supply buyer/artist
    Oregon
    #294 aleceiffel, Feb 24, 2009
    Last edited: Feb 24, 2009
    pity.....im with all of you...i love the game the way it is....i still have yet to beat easy #7...its driving me nuts but i love it...if this level was upgraded to "easy" without my choice, i would be disappointed....
     
  15. Chaplin

    Chaplin Active Member

    Feb 16, 2009
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    Agreed! Although Fieldrunners wasn't all that difficult, I often died at one of the last 5 waves. It really turned me off, because you play like 30+ minutes...
    This game is just great for small junks of playing and to try out different strategies, every time you got killed again.
     
  16. ibelongintheforums

    ibelongintheforums Well-Known Member

    Jan 4, 2009
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    i died at wave 99 on fieldrunners and i forced myself to do it again

    it stunk
    i dont have this game but im thinking about getting it!
     
  17. Chaplin

    Chaplin Active Member

    Feb 16, 2009
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    Vienna, Austria
    If you like Tower Defense Games and you're ready for some challenge, just get it! It's just .99! The graphics are really sharp looking, placing towers can be a little difficult but nothing which can't be fixed with a small update and the gameplay is rewarding! In my opinion, you can't go wrong with a price of 99 cents.
     
  18. aleceiffel

    aleceiffel Well-Known Member

    Feb 1, 2009
    642
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    art supply buyer/artist
    Oregon
    agreed....this is THE best value for a TD game in my opinion...
    and my favorite...it makes the creeps seem like a kindergarten game
     
  19. le'deuche123

    le'deuche123 Well-Known Member

    Feb 5, 2009
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    Awesome...I'm stuck on easy 7 too.
     
  20. Elysium

    Elysium Well-Known Member

    Jan 15, 2009
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    #300 Elysium, Feb 24, 2009
    Last edited: Feb 24, 2009
    The game is definitely on the hard end of the difficulty scale, but it's not because the towers are too weak or the creeps too strong, or because you don't get enough money (though a slight bit more money at the beginning on easy might be reasonable), it's because your towers do such stupid things.

    First of all, the fact that your towers don't shoot at the most advanced creeps is ridiculous. You have 8 lives left, you place a blaster tower at a point where it can shoot near the beginning and end, you knock all the creeps down to basically dead, but when they come back around, instead of your tower just simply killing them all, it completely ignores them to aim at other creeps as they slide right by and you lose the level. Yes, you can try to plan around this by placing extra towers where they can only hit the back end of the level, but this is a waste of resources that wouldn't be necessary if your towers didn't just up and allow you to die.

    Custom targeting ala The Creeps might help, but the default should still be shooting the farthest along creeps first.

    Other Flash TD games I have seen implement a choice of targeting options, which usually consists of "Shoot the closest creep to the end," "Shoot the farthest creep from the end," "Shoot the strongest creep in range," and "shoot the weakest creep in range." They of course always default to shooting the closest to the end.

    Second, as has been mentioned in this thread, the laser tower firing as it turns before it targets anyone. I see no reason for this, other than to make the tower intentionally less effective/more annoying. The slow turning/tower points where it ends up is fine, but the waste-fire is dumb and annoying.

    Third, it would be awful nice if the rocket towers didn't fire off in random directions and send rockets following creeps they will never hit. It's so annoying to watch a rocket follow the creep for half the screen and have the creep just outrun it to the exit when if it had just shot at a different angle or cut off the creeps path it would have hit it easily. Either change how smart the targeting is or speed up how fast rockets travel (the latter probably being much easier).

    I don't actually mind the game being hard, I like a challenge as much as anyone. What I don't like is feeling like I have to work around limitations that shouldn't be there in the first place in order to win. I feel like if you made these changes it wouldn't make the game too much easier, but it would make the game far less frustrating while still being challenging.
     

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