iPad geoDefense (by Critical Thought Games LLC)

Discussion in 'iPhone and iPad Games' started by DieseliPhone, Feb 20, 2009.

  1. Hobbes

    Hobbes Well-Known Member

    Feb 8, 2009
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    Still...playing...this....game. Probably been 2 hours in a row.... with an occasional touch arcade break... The only thing i could ask for is a pause button so i can place towers.
     
  2. Ph4ntom4

    Ph4ntom4 Well-Known Member

    Jan 10, 2009
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    That would take away the best part of the game.
     
  3. Man of Mystery

    Man of Mystery Well-Known Member

    Aug 1, 2008
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    texas
    excellent thanks, that's the only medium level i haven't been able to beat :)

    and hobbes a pause button like that would ruin the game
     
  4. yankjenets

    yankjenets Well-Known Member

    Dec 12, 2008
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    No, the line when you click and hold a tower and then drag your finger out. Does anyone know what it does?
     
  5. nsxdavid

    nsxdavid Well-Known Member

    Feb 21, 2009
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    St. Louis, MO
    What's the little line all about???? Answer...

    Later on you'll get a tutorial that shows what that does. But in short, it lets you connect a damage-dealing tower to a vortex tower so it can get juiced up!

    -- David
     
  6. riceman360

    riceman360 Well-Known Member

    Dec 8, 2008
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    there definitely is a learning curve to this game, and it's much more reflex oriented than other TD's. the amount od constant upgrading is quite new, which is probably why even season TD gamers were having initial problems with it. i found i finished the medium levels faster than the easy ones, because by then i "got" the game and was ahead of the curve.
    general tips:
    - place all your towers earlier because by the last 25% or 33% it's so frantic with the income and the enemies you won't really have time to place towers, you'll be upgrading them.
    - rockets at level 5 will re-direct if their initial target is killed. but difference.
    - upgrade your vortexes if you like using "smartbomb"s; low level vortexes don't do much.

    the only major annoyance with the game is placing the towers can be difficult if you want them RIGHT next to another tower or path(and in this game that's all the time). sometimes if it initially doesn't let you, you can "wiggle" it in. of course this takes time and that's something you don't always have in this game. or you end up placing it not-close and you have to sell and re-place.
    but that's all. looking forward to the hard levels...
     
  7. Oliver

    Oliver Well-Known Member

    I posted a review with a rating of 5/5 for this game: http://www.taptoplay.de/2009/02/22/geodefense/

    It's in German, but automatic and therefore funny translations for English, French and Spanish are available (just click on the country flags in the top right).

    I must say what differs this game from other TD games is the frantic speed, the dynamic graphics and that upgrades cost time. The last thing might sound small, but it makes a huge difference if your weapon will deactivate itself for a few seconds when you upgrade. In-battle-upgrades are a big nono in this game. I love this feature, because it feels more realistic.

    In this thread there was a posting about zooming the screen when placing something. I also thought this would be good, but then realized, that even on Besiegement I hate this feature because it gives me a small moment of "hmm? where I am?". This would be the death in this frantic type of tower defense.
     
  8. soup

    soup Well-Known Member

    Feb 5, 2009
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    i just wanted to say i hate this game with a passion and can i have my life back :)
     
  9. stanny

    stanny Well-Known Member

    Jan 16, 2009
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    They should lock the later maps and only unlock if the previous one is completed. Gives some sort of incentive to keep trying.
     
  10. aerolord

    aerolord Well-Known Member

    Nov 14, 2008
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    Hey people, can I ask a few question?

    Why do you guys like this TD? Is it because of the retro feel or is it because of the difficulty? I tried my friend demo of this game and find that it is not really interesting, maybe because I only tried for like 5 minutes. But looking at the amount of post in the topic I decided to ask for comment before purchasing it.

    aero
     
  11. Oliver

    Oliver Well-Known Member

    @aerolord: Well, it's a grapical stunning puzzle game. If you like puzzles, tower defense games at all, the tron retro vector look and the geometry wars type of action on screen, then you'll like this game.
     
  12. Ph4ntom4

    Ph4ntom4 Well-Known Member

    Jan 10, 2009
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    I've never skipped ahead, I always restrict myself to completing the level before moving on.
     
  13. Carlos-Sz

    Carlos-Sz Well-Known Member

    Nov 5, 2008
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    I do the same. :)
     
  14. Man of Mystery

    Man of Mystery Well-Known Member

    Aug 1, 2008
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    texas
    ^^^^ mostly because of the difficulty, yeah, i don't think if i was able to sail through all 30 levels and beat them my first try i would keep the game around for long

    graphics are great, also
     
  15. rhcpdrummer

    rhcpdrummer Well-Known Member

    Nov 19, 2008
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    i just got it
    and i really dont think its that hard
    i beat the last level in easy first try and the first in medium first try too
     
  16. le'deuche123

    le'deuche123 Well-Known Member

    Feb 5, 2009
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    #256 le'deuche123, Feb 23, 2009
    Last edited: Feb 23, 2009
    """"
     
  17. Oliver

    Oliver Well-Known Member

    I only had problems with levels 3 and 6 in easy mode (I'm now on level 7...). Curious: Yesterday I tried level 6 more than 20 times, loosing every time on wave 5 or 6. This morning, I solved it immediately. So, if it's hard or not depends ;). It's like Mouse About: How fast can you see the solution?
     
  18. aleceiffel

    aleceiffel Well-Known Member

    Feb 1, 2009
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    art supply buyer/artist
    Oregon
    talk about getting your moneys worth....i love this game!
    best td so far........
     
  19. Adams Immersive

    Adams Immersive Well-Known Member
    Patreon Bronze

    Dec 5, 2008
    1,718
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    Freelance interactive design and programming
    Ohio
    #259 Adams Immersive, Feb 23, 2009
    Last edited: Feb 23, 2009
    I like it because the game play has a unique feel, not the same as other TD games. The graphical/audio style is part of that, but more important is the challenge. Very difficult at first, but the KIND of challenge is what makes it fun. (Otherwise, being hard is just annoying.) The process of learning what works and doesn't (on each level, and for the game as a whole) is fun, especially when you beat a level that has defeated you badly time and again. And lastly, they pace (you place towers without pausing) is a fun change--especially near the end of a level when it becomes almost arcade-like, less puzzle-like.

    But games are subjective. What's fun for some people is not fun for others. If you're a fan of TD already, then this might be up your alley. If not, maybe free trials of other TD games will give you SOME idea (but each is very different). I recommend The Creeps if you're new to TD, 7 Cities if not (and both are worth having). Fieldrunners is "open play" instead of maze-based--I like that a lot, but it's a somewhat different genre from The Creeps, 7 Cities or geoDefense. Anyway, once you know you like TD, if you're not looking for something easy, geoDefense is well worth having. If I could only have two TD games, I'd have geoDefense and 7 Cities (and they're very different challenges).
     
  20. Man of Mystery

    Man of Mystery Well-Known Member

    Aug 1, 2008
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    texas
    well i felt like this needed to be bumped so here goes

    uh, level hard2 makes me angry because i can get to the very last wave pretty easily and then i just die

    but i've beaten all of easy/medium and 1,3,7,9 of hard :d
     

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