Thanks, man. I must admit I didn't finish that level on my own - learned the "linking vortex" strategy here. I did get to Level 8, Hard on my own. I'll try to contribute here and help out a bit when I have more time later today. Take care, The Frogue
How the *bleep* did you get 135 BILLION on The Hat?? I thought I was doing good to get 22 Billion on Gordy. Holy Cow, you must have gotten that x50 multiplyer on each creep!
Thank you so much Devilishly good. I never though to double up the Laser Towers, one behind the other like that. Once I did that I cruised through the level first try. I also leveled up the towers rather than build a bunch of crappy ones.
Rabbit Hole Falls - Level 12, Hard Finally got Rabbit Hole today. Initially use guns at the left opening, top and on each side of the path to the Creep home base and on the outside of the left and right paths. Upgrade these as fast as you can - gets busy! Add some laser towers at the top, then fill in laser towers at the bottom around Creep home base. Then, fill in missile towers around lower perimeter followed by more laser towers behind outer gun towers flanking the two outside paths Convert money into weapon assets as fast as your fingers can move, along the way, but do build up gun bases early. Good luck! Frogue Man
Hard 2 - Angular View I love this game. After beating all the levels, I tried to complete all levels without losing a life on any of them. Here is my solution to Hard 2 - Angular View
Hello, I've been stuck on Hard 1 for awhile now. I've looked through the thread and saw several screenshots of how some of you guys did it, but I still can't pass this level. So I want to know what order do you produce/upgrade your guns? Thanks in advance!
I mastered all geodefense levels and made some screenshots of possible solutions. I learned that the shock towers (updated to 7) play often an important role in the strategy because they multiply your destruction power more, than upgrading the "normal" defense towers would. Installing those power rings and connect them with laser towers _in an very early stage_ can help save money to invest in those shock towers. Important: Upgrade the red rocket towers only tho level 6, at level 7 they loose defense power effectively. For some levels I developed several different solutions, to show what is possible. I found it interesting to master some higher levels using only those simple green defense towers (see screenshots at the end).
I feel you on H1: the eye. I finally beat it and H6:x-factor last night, so now I can finally say I have beaten Geodefense. Sweet! There are at least two screenshots on this thread that show a solution. The trick for me was to make sure I spent all my cash after/during each wave, and upgrading the greens pretty much evenly going counter-clockwise. Pretty sure I still manually targetted the stars. The peanuts and stars will break you if you don't upgrade the first few towers at least. Good luck. I hope that helps. Now I'm going to go back and make sure I can beat it. Edit: yep. First try, no sweat. You'll get it, Accellerate.
does anyone have a strategy for hard level 13 "twister" yet (came out in 1.4)? I can't even get past level 7 :/ thank you
Level 9 for me. Seems like upgrading lasers is a waste of money, but I can't get the balance right. They have one strong unit followed by units immune to missles. Tough level.
The solution is all lasers on the corners. It's actually an obvious solution when you think about it, but when you first try and it doesn't work for 5 straight times, you start to think it's not possible. Just make sure your lasers are oriented so that when the creeps pass the corner they are oriented to shoot straight DOWN the hill and not up. Also don't forget that you can double and triple up lasers on some of the corners (you want as many as possible shooting at multiple creeps along the longest lines).
Hey Noodles! For Twister i used only lasers and concentrated them near the bottom. Like put the Twister in a hole surrounded by lasers.