Geo Defense Strategy

Discussion in 'General Game Discussion and Questions' started by WOW_GEE, Feb 22, 2009.

  1. Xecutor

    Xecutor Well-Known Member

    Apr 1, 2009
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    Actually except for H2, most of hard levels are not so hard (IMHO).
    And yes, H10 is way too easy.
    And yes, it would be nice to have unlimited mode.
     
  2. LesPaul

    LesPaul Well-Known Member

    Feb 20, 2009
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    oohhhh i would die for unlimited mode in geo defense. i cant stop playing this game.
     
  3. BjMckay

    BjMckay New Member

    Apr 24, 2009
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    Hi David. Great game :) Do you have any updates you could share for 1.2? When do you see it being released?
     
  4. erichb1

    erichb1 New Member

    Apr 23, 2009
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    1.2 out but won't install

    1.2 is out but it won't install. It says that is cannot be verified. Can someone conatct the developer and see what the problem is please.

    thanks Erich
     
  5. VeganTnT

    VeganTnT Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 19, 2008
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    Freelance Entertainment Analyst
    Orlando, FL
    It's been talked about in length here:
    http://forums.toucharcade.com/showthread.php?t=11007

    The dev has also posted on the last page

    P.S. If you would like answers from a dev please contact them yourself rather than soliciting our forum members
     
  6. erichb1

    erichb1 New Member

    Apr 23, 2009
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    Wow, sorry, didn't mean to rile you. I was just letting people know on this thread, which is the only one I have every see geodefense stuff about.

    My mistake, I will be more careful in the future. :)

    Erich
     
  7. wiesse

    wiesse Well-Known Member

    Dec 6, 2008
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    Any tips for Hard 12?
     
  8. nsxdavid

    nsxdavid Well-Known Member

    Feb 21, 2009
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    St. Louis, MO
    From the Dev

    yeah, H10 is a bit of a breather once you master all the others. My bad.

    I like the unleashhell idea though! Putting that on my list!

    -- David
     
  9. wiesse

    wiesse Well-Known Member

    Dec 6, 2008
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    #209 wiesse, May 3, 2009
    Last edited: May 4, 2009
    Screens of new levels completed.

    I also attached Hard 2 with very few towers taking advantage of the vortex.
     

    Attached Files:

  10. grc

    grc Member

    Apr 29, 2009
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    Stuck on Med 9

    Oddly, I completed "The Hat" first go, which people seem to have problems with.

    I'm stumped by Medium 9 though, any tips?
     
  11. wiesse

    wiesse Well-Known Member

    Dec 6, 2008
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    Hope this helps...
     

    Attached Files:

  12. learjetzoom

    learjetzoom Well-Known Member

    Feb 27, 2009
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    still cant beat hard 1
     
  13. deadclown

    deadclown Well-Known Member

    Apr 13, 2009
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    Haha nice. Can't believe you beat Hard 2 with so few towers. I swear, that level took me 50+ tries to beat.

    The screen for hard 12 is hilarious btw. :)

    On another note: now that i've beat the game, I can't see playing it until there's an infinite play mode. Going for score is way too hard on many levels. Hell, some of them, I swear there's such a limited number of ways to beat them that you can't really switch to build-near-the-end mode.
     
  14. wonderva

    wonderva Well-Known Member

    Feb 6, 2009
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    how do you install latest update?
     
  15. deadclown

    deadclown Well-Known Member

    Apr 13, 2009
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    Hey David!

    Beat the game last night, finally. I have a few suggestions if you don't mind 'em:

    1) Shuffle levels around to make difficulty progression a smooth curve

    Medium 2 and Hard 2 were probably the two hardest levels in the game (for me at any rate). Most of the rest (with a couple exceptions, none of which are higher-numbered levels) only took a few tries.

    2) Infinite play mode!

    Please, oh, please. It's a terrific game, but see my post above, if you don't mind. I genuinely think that going for score only really "works" on the certain levels. I'm no strategy expert by any means, so there's probably a lot of clever strats that totally invalidate this. As clever as the score system is, though...I want infinite waves! (preferably randomized creeps)

    3) Slow effect is overpowered

    As much as I hate to say it, I think the recent 1.2 change to the yellow towers made them a tad too strong. Painful to say because the game is plenty hard as it is without calling for nerfs. :D

    But I think the main problem is the stacking. It's a TERRIFIC idea to allow them to stack, but the effect maybe needs a slight softening. Maybe just a tweak to the slow "coefficient" would do the trick.

    That said, they were too weak before 1.2, so if you did tweak 'em a bit, don't hurt the poor lil' guys too bad!

    4) Blaster towers are weak

    Just a tad, imo. For the most part, (the nicely rebalanced ) rocket towers can often be better than blasters even around the tight corners that should probably favor them. The lvl 7 change was a great move, but maybe there's room for a little more love for team green?

    5) Stickiness of placement is a bit awkward
    This is pretty minor. But I often feel handicapped by my big, clumsy fingers. The snap-to-grid effect when placing a tower is pretty nice, but it often sticks to iffy locations (when you're trying to maximize space efficiently). Maybe an option to turn it off? Or stickiness that "prefers" the tightest corner fits possible..?


    That all aside, I LOVE this game. You did a phenomenal job. It's easily one of (probably THE) best TD game. With a bit more replayability, I'd end up with the game on my iphone dock, I think. :)

    In the meantime, I'll be anxiously awaiting updates--and your next game!
     
  16. izeman

    izeman Well-Known Member

    Feb 19, 2009
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    PLEASE make that an on/off feature. i personally don't see any use in that feature. it makes placing towers in tight places a nightmare - especially when creep rushes in and you have to place towers quite fast.

    maybe if someone could explain the benefit of grid-snapping, than maybe i could better live with it ;)

    btw: i still love the game. had to refresh my iphone and lost my scores and game advance. rushed through medium level 1-7 w/o loosing a live. (what took me sooo long the last time?? :) - or became the game easier with v1.2?
     
  17. timvanschouwen

    timvanschouwen New Member

    Apr 10, 2009
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    I think the Yellow Taser Coils are indeed a little too overpowered. It shouldn't be this easy, imo:

    [​IMG]
     
  18. wonderva

    wonderva Well-Known Member

    Feb 6, 2009
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    Hi, I was wondering if the dev can add a unlimited mode. You start out with max credits and you face endless waves.
     
  19. Habakuk

    Habakuk Well-Known Member

    I feel too that geoDefense is too easy now and I am almost sorry for the creeps. Here the two lasers at the bottom had nothing to do:

    [​IMG]

    I've just put them in place because it started to get boring...

    With upgraded yellows you can paralize the creeps:

    [​IMG]

    So the challenge now is to get high scores...
     
  20. iandoubleyou

    iandoubleyou New Member

    May 5, 2009
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    #220 iandoubleyou, May 6, 2009
    Last edited: May 6, 2009
    Angular view - Level 2 HARD

    [​IMG]
     

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