The game is quite good and reminds me the forza series . It has many elements from forza , the racing line, the rewind button, the accessibility through many difficulty options e.t.c . It is definitely better than the outdated real racing 3 and looks quite nice, though not amazing . I have to add that the menus and general presentation are unbelievable , I haven't seen such an impressive hub in any racing game on any platform .
Because most people won't buy it, the game will fail, and their studio will go out of business. You (and I, for that matter) are in the minority. Why this isn't obvious to folks at this point is beyond me. As to the game, it's the best traditional racing game I've played on the platform.
I played this for a bit on Apple TV but got bored of only racing ghost cars... have they put in 'real' opponents now?
I should add that I'm having a ton of fun with this one. Unlike RR3, they'be actually made the upgrading and maintenance fun -- more like a management game. You still have to wait for upgrades and repairs (unless you spend gold, of course), but play around with the system to pretty much eliminate downtime (especially once you unlock a second tier). The racing itself is pretty awesome, pitched somewhere between simulation and arcade. On then iPhone 7 draw distance is excellent, and the environments are varied and interesting. Though not 100% realistic, the physics are consistent on believable. Real multiplayer would be great, of course, but that's the only thing I would say is missing.
I'm also having crash troubles with this one. It works fine on my iPad Air 2 and I've been playing it for a few days there, but it crashes on the starting loading screen every time on my iPhone 6+. The save is definitely syncing, as I see numerous achievements in that loading screen, but it crashes every time around 70%. Both devices are running iOS 8.1.4.
On their support website they say the only way to save data so it syncs across to other devices is via Facebook and not Game Center, can anyone confirm if this is correct?
New economic model Maybe you can think about new economic model like " mario run " . Put a freemium proposition in-app , 10,20,30 euros / dollars for the réal game without in-app purchase, internet connection and other mecanics than dev like put in " free-game " ... you can do that ?