Gangstar Rio Retaliation

Discussion in 'Upcoming iOS Games' started by Nicoipad, Aug 11, 2011.

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  1. Dubstep

    Dubstep Well-Known Member

    Jun 8, 2011
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    192.168.0.1
    It will be out this week guys
     
  2. adamphetamine

    adamphetamine Well-Known Member

    Jan 4, 2011
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    Bethlehem, Pa
    Ya I think most likely this week.........which is f'in great!
     
  3. TouchChatterbox

    TouchChatterbox Well-Known Member

    May 21, 2009
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    Anyone know if this will have large areas of open countryside? Or will it just be the city/beaches?

    Rio de Janeiro could refer to the entire state, that's all.

    A little off-topic but what other games out on the store have a large sandbox environment to drive around/fight in?
     
  4. jumpman475

    jumpman475 Well-Known Member

    Aug 31, 2009
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    Ithaca, NY
    Driver by Gameloft for driving around. Obviously GTA Chinatown Wars for the whole shebang. Some older ones are Payback and Car Jack Streets
     
  5. Nicoipad

    Nicoipad Well-Known Member

    Aug 28, 2010
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    Gangstar Rio: City of Saints.
     
  6. ADR GANG

    ADR GANG Well-Known Member

    Jul 23, 2011
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    I hope Gameloft will support this game more than the last Gangstar games. Maybe some frequent updates to increase weapons and vehicles in the game and even to increase the size of the map.
     
  7. DodgerBlue016

    DodgerBlue016 Well-Known Member

    Jun 25, 2011
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    I create awesome paper airplanes that I will sell
    Here
    Knowing Gameloft: No, they won't. They'll release a premium game and they'll fix bugs, maybe add a car or two, but there's no chance they'll increase the map, or likely add most things. That's how gameloft rolls i guess though.
     
  8. Nicoipad

    Nicoipad Well-Known Member

    Aug 28, 2010
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    Possibly 2 more days. :D
     
  9. HelperMonkey

    HelperMonkey Well-Known Member

    Dec 16, 2009
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    Judging from watching this, it looks like they've improved this series quite a bit.
    Unfortunately, I also just watched the trailer for GTA5 (several times) and my brain exploded.
     
  10. backtothis

    backtothis im in ur base killin ur d00dz
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    Jul 13, 2009
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    college student (junior)
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  11. iANiMeX

    iANiMeX Well-Known Member

    Jun 10, 2011
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    Confirmed from their Facebook Page.

    "Gangstar Rio: City of Saints for iPhone and iPad will be released on November 10, 2011!"
     
  12. HairyPotter

    HairyPotter Well-Known Member

    Dec 20, 2009
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    Could someone post the additional screenshots? Don't want to like Gameloft on facebook, have too much (corporate) spam already in my wall :cool:
     
  13. ADR GANG

    ADR GANG Well-Known Member

    Jul 23, 2011
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    A release this week on 10th? Woooah!! :D
     
  14. Nicoipad

    Nicoipad Well-Known Member

    Aug 28, 2010
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    That works perfect for me because I have a day off on Friday the 11th and then it's the weekend so I get 3 days of Gangstar Rio!
     
  15. adamphetamine

    adamphetamine Well-Known Member

    Jan 4, 2011
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    Bethlehem, Pa
    Great! Can't wait for the 10th.
     
  16. Nicoipad

    Nicoipad Well-Known Member

    Aug 28, 2010
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    And tomorrow it will be out in other countries so lots of impressions and gameplay videos.
     
  17. sticktron

    sticktron Well-Known Member

    LOL Gameloft rolls like a business: they don't reinvest in a $5 product once it's finished and on the market ;)

    Seriously though, think of this more like the Classic gaming period. There were no updates, addons or even bug fixes for NES cartridges. It was better in a sense because Devs had to make absolutely sure their product was "right" before releasing anything.
     
  18. mobilegame08

    mobilegame08 Well-Known Member

    Oct 17, 2011
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  19. ADR GANG

    ADR GANG Well-Known Member

    Jul 23, 2011
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    I fully understand your point. However, we are now in 2011 so we can't just expect our games to still be like during the NES era. On the other hand, look at it this way, many smaller game developers still continue to support their games after release (Cresent Moon is a great example) so why cant Gameloft do the same?

    Regarding your point about not reinvesting in the finished product, I say why not invest in it some more after it released so that it attract other people that don't own the game yet? Even better it gives incentives to the people that already own the game, which make them most likely to check out any other new games that the same publisher releases. Its just business 101
     

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