2 things. 1. Damn today has been packed with screenshots. Earlier we had 3 and now we have 3. 2. The draw distance on the helicopter is rather amazing. Definitely a step up. I'm convinced this will be easily the best in the Gangstar series if not the best open world crime sim yet (yes, including GTA 3).
Based on the image of the map with icons it appears as if the ship becomes a safe house of yours. I'll try and find the image. Here is the link for the map image. If you look at the area where the star, gun shop and clothes area are all together that is where the screenshot with yacht takes place. Look there is a green house icon right where the yacht is. http://www.igeneration.fr/app-store/apercu-en-avant-premiere-de-gangstar-rio-city-saints-64672
I'm definitely happy as well. I'll also pretend that the timely release of the helicopter picture is a response to my comment earlier today on road traffic being visible while flying aircraft. Does the guy behind the counter on the right of the picture look strangely flat?
Draw distance looks very very good in those pictures and much better than Gangstar 2. But I'm currious how the car physics will be. In Gangstar 1 & 2 it was pretty ridiculous, when bumping with the own car in others or against walls, drifting etc. Gangstar 1 & 2 had much worse car physics than all GTA parts up from GTA3, even the PSP versions feel much better in car driving as the Gangstar games. In a car driving game I want to get a feeling for the cars mass ineartia, for the whipping potential, for over disposition when driving sharp courves until turning over to the side. The car mass makes it even possible that the car whips (slightly, depends) back and forth, if you accelerate too fast or jump and drive fast after landing. Oh yes, even the GTA Stories games made such things possible because the physics enginge there IS that deep. And of course an arcade game has to have such details, those are not limited to racing simulation games. For example: after extrem far jumps over ramps, stays the car stable, turns it fast or slow to the left/right/upsidedown? Will I land nearly vertical with the front and can't drive right away, because the tires have to get on the road first? If I bump against another car frontally, will it roll back slowly/fast, will it bend over it's wheels (front or back) because it stood transversed, will it almost get airborne a bit and turn in several directions in that situation? The Gangstar engine never even close answer such questions, car behaviour felt always such generic. A good physics enginge let's you notice changes in the car behaviour when you give different input parameters in steering by yourself, and even if it's slightly. Graphics from Gangstar 3 (even Gangstar 2 sometimes, but there extremly bad draw distance, worse than GTA Stories) look of course much better than the PSP graphics of the GTA Stories games, no debate here. But actually the car physics are much more important to me. Old games with outdated graphics are easily enjoyable if the physics are still great or the action combat is challenging, that things can outweight old bad graphics. Quite few people claimed, that the drifting and heavy mass style cars in GTA4 made it a much worse driving experience and GTA 3/Vice City/San Andreas are more fun in driving as GTA4. Getting around courners with a decent speed is a nightmare in GTA4 I don't buy it yet that Gangstar 3 will have a decent car physics engine. Gangstar 1 & 2 disappointed me so hard in that point. Evolution in graphics over a year is in the app store easy, Gangstar 3 trumps easily it's ancestors. Creating good graphics is much much easier than creating very good & professional physic engines. There is a reason that you can buy physic engine licenses from companies like Valve or ID soft. Including car "ragdoll" behaviour in a game is f****** hard! I will give Gangstar 3 a chance, graphics look to good, want to experience the graphics initially. But if the car driving is as worse as in Gangstar 2, it will get deleted and I will keep playing the GTA Stories games. Shooting enemies never where a challenge in the GTA console games, auto targeting with the trigger buttons, no doubt. Targeting and shooting never felt difficult or interesting. GTA and Gangstar are equally boring in that part. A open world city game where you travel through, a main reason why the player stays interested and feels challenged is a good car driving. And of course pop culture anecdotes and (inside) jokes, after the "In Russia, ..." I heard in Modern Combat 3, I have no doubt that Gameloft can have in Gangstars 3 writing a similar quality in humor as the GTA games, but will it be comparable finally in the driving experience?
It seems extremely likely that it'll be released on November 10th. November 3rd would be too soon because they just released MC3, but I highly doubt that we'll have to wait any longer than November 10th since we have so many photos of the game.
@Hairypotter The driving physics aren't great, but they were still good enough for me to be able to really enjoy Miami Vindication. Even if they don't improve the driving physics, I'll still really enjoy Gangstar 3. The two main things that I didn't like about MV were that the missions were way too repetitive, and the graphic glitches.
Yea it should. If they don't it will mess up Six Guns as that is due in late November. It would work with a one week gap between each major title.
In Miami Vindication,the car felt glued to the surface,the car never stays off the ground for a long amount of time,handling of the car was okay but the physics were not good.I do hope Gangstar 3 does it better.
I really hope they will improve car physics. Oh please, gameloft dont let me down after an excelent mc3 The reason why I still play gtaIV is because cars feel better than in shift2. More arcadish but at the same time realistic. Plus it's the greatest game of all times
In the trailer, you can see the Laufer and the taxi bounce slightly. I'm betting that Gameloft has improved the vehicle physics, at least to some degree.
cars somewhat bounced since the first part as far as I remember. I want them to be more heavy, cause they feel made of cardboard, jumping and bouncing so unrealisticaly it hurts
With the driving physics, I don't like how the cars bounce unrealistically, and that when you hit another car, it acts as if your vehicle weighs as much as a fully loaded semi. Overall, the driving physics are bad, but it's not something that would annoyed me when I played the game.