[GAMEVIL] A Deep Look to HYBRID: Eternal Whisper - just submitted

Discussion in 'Upcoming iOS Games' started by gamevil_TA, Sep 4, 2009.

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  1. Jo.

    Jo. Well-Known Member

    May 30, 2009
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    WHAT IS THAT?!?!? GAMEVIL LIVE?!?!?! Ok i am seriously thinking about getting this game now. Still have doubts though I need more info to make my decision...
     
  2. dbl_dose

    dbl_dose Active Member

    Dec 19, 2008
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    Can't wait for this one.
    Looks way better than zenonia.
     
  3. goblinsy

    goblinsy Active Member

    Sep 7, 2009
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    Game Reviewer
    Torrance, CA
    I am sick of $0.99 games recently. just play 2 or 3 times made me quit.. I need a long playtime. well, is this long enough? can I expect this is it like ZENONIA?
     
  4. theone1007

    theone1007 Well-Known Member

    Mar 22, 2009
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    Gamevil Live is not a social platform, it is only a feature that shows all their other games. Similar to Gameloft's "g" button in all their games.

    And the gameplay for this game should take the average person A LOT longer than 10 hours.
     
  5. Dragon

    Dragon New Member

    Sep 9, 2009
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    This game is gonna be awesome, looking forward to zenonia 2, hybrid and gameloft's dungeon hunter, all released this month!
     
  6. miming

    miming New Member

    Sep 6, 2009
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    totally agree with that, need a long playing game, too
     
  7. Hitch

    Hitch Well-Known Member

    Jun 29, 2009
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    The Lonely Island
    Come on.... Please come out soon! I'm SO lookin forward to it. Sorry if people already asked, but what're the guesses on cost? 6 like zenonia was? Or are they gonna put it to 7 like gameloft, or even go lower so people will get it instead? Can't wait though! :D
     
  8. Somerandomdude

    Somerandomdude Well-Known Member

    May 31, 2009
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    Somewhere
    #68 Somerandomdude, Sep 10, 2009
    Last edited: Sep 10, 2009
    Can't wait! It feels like forever since I heard it was submitted to Apple's slow, useless approval process... Hopefully the price won't be too high or it will have a launch sale because I was planning to get Blades of Fury and I only have about 10 bucks left. How much longer must Apple take on this!!!!!

    And a quick question. How did you guys become beta testers? Is there an official thing where you have to apply or do you just ask the dev as I wanted to get into testing some games.
     
  9. Thorbjorn

    Thorbjorn Well-Known Member

    Jul 5, 2009
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    Developers usually just ask you to beta test for them. Give valuable feedback on games, and you will stand out.
     
  10. IKnowHow2Fly

    IKnowHow2Fly Well-Known Member

    Jul 31, 2009
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  11. Somerandomdude

    Somerandomdude Well-Known Member

    May 31, 2009
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    Thanks for the info. Hopefully i get a shot at a game sometime. Ill try to give more info on games i buy now.
     
  12. Jo.

    Jo. Well-Known Member

    May 30, 2009
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    WHAT!!! Are you serious... ok now having doubts about the game.
     
  13. Diablohead

    Diablohead Well-Known Member

    Jan 19, 2009
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    Freelancer, PC game developer
    Looking so forward to this game :D
     
  14. killy billy

    killy billy Well-Known Member

    Aug 6, 2009
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    planet iphone/ipad
    have beta tasted this game for 3 weeks. it's awesome! this is a must have for sure.
     
  15. Aurora

    Aurora Well-Known Member

    When they say "we have submitted and now is waiting for approval" it just gets me really frustrated. Who knows how long it will take Apple to review a game like this and nitpick all the possible reasons this game could be rejected like "incorrect description format" or "typo in the submission form" or whatever, while garbage like fart apps almost always go through. Would be better if they could just surprise us when it's been approved and put up for sale, that would create far less disappointments.
     
  16. gamevil_TA

    gamevil_TA Well-Known Member

    It's quite different from 'g' in gameloft :)
    You can see in the launch version, not open yet.
     
  17. Somerandomdude

    Somerandomdude Well-Known Member

    May 31, 2009
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    Dude I know... they should just do away with the approval process almost compeltely. They should do a quick runover of the games to make sure there's no copyright infringement or anything too bad in it contentwise, then let it go. The approval system right now with all the apps being submitted now takes upwards of about a month for it to go through, and I can't wait any longer for this or I think I'm going to have a heart attack.
     
  18. AchillesReborn

    AchillesReborn Well-Known Member

    Nov 29, 2008
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    I'm pretty sure that Apple aren't doing this for fun. There are good reasons why the apps submitted to the appstore have to go through a careful control process. Those reasons easily outweigh the need to immediately satisfy impatient kids.
     
  19. Windburn

    Windburn Well-Known Member

    Aug 31, 2009
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    Melbourne, Australia
    Apple's entire app approval process is suffering from laziness and incompetence and general short-staffing. Those "reasons" you're referring to are simply a product of their finnicky system of organisation. Objectional applications are approved seemingly without issue whilst more complete applications are delayed due to minor keyword inconsistencies which cause weeks of release backlog.

    In fact, the whole system is far too mechanical, from automatically generated emails to a lack of communication altogether. I would not be surprised to learn an army of monkeys are manning a bunch of iphones in a room after which a computer then checks the source for consistency. For something that will make apple purported billions, it sure isn't being treated with the care and attention it deserves.
     
  20. Somerandomdude

    Somerandomdude Well-Known Member

    May 31, 2009
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    Well the thing is that the approval system just doesn't work. At all. Otherwise they would have gotten guys like Kalhid Shaikh or whoever it was way before they could get hundreds of pages of apps out, most of which violate many copyrights and break other rules. They also really don't even care about the quality either. The only reasons I've heard a game get rejected for were A.) Violence in Hill Billy which Doom has plenty of now B.) C64 for using BASIC, and C.) A couple because there were issues with 3.0. If the approval system worked and prevented crap from getting into the appstore, I wouldn't mind waiting so much, but it just isn't working so far.

    I originally saw it as like the Nintendo Seal on games from the n64 on where it would protect us from crappy games/apps, but once I saw games from ds effects hit the store i lost all hope in that.
     

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