We just launched Games TV (https://itunes.apple.com/us/app/games-tv/id741293775?mt=8) a 24x7 TV channel app dedicated to iOS games. Starting today we are broadcasting trailers of latest iOS games Anyone can broadcast its trailer on the TV channel, with no guarantee on volume of displays. Of course those who wants a guarantee of displays can opt for a for-pay plan (discount until Dec 15). Channel has already 160 trailers on display every day. Player includes link to App Store for direct download. To submit your trailers, please submit form on http://ingametv.com [edit] As some people asked, here are the current prices (for trailers with a duration below 120s): CPI: 5$ for 1000 CPC: 0,30$
App Update has been approved: Channel is now a user-personnalized stream of games trailers (most recent/unseen trailers first in schedule as people usually watch no more than 5 to 15' TV channels on iPhone, more on iPad) rather than a broadcast. Some of you which made a trailer for their game will receive an email with a 10 clicks voucher, those who don't have a trailer yet are encouraged to record one. Elgato and an HDMI cable are the best solution to get the game play in HD 720p (minimal requirement for channel)
No holidays freeze on the games tv channel App is actually promoted on iad during the christmas season. Don't hesitate to submit your trailers
Conversion rate Conversion rate for December is 45.22%. Time to consider doing a trailer and submitting it to our Games TV app, for those who haven't yet We also already have more clicks in January as of 15th than we had for December
Statistics for January Here are the statistics for January, with comparison between trailers (with link in annotation overlay) on YouTube and native app with link in overlay
well without actual user numbers your percentages mean pretty much nothing. how big is your amount of daily active user? looking at the appannie download stats for your app the user numers might me very very low. if you could shine some light on your numbers that would be interesting. thnx
Hi, Sure, we are launching as well, so volumes are not high yet. App will have full feature (continuous playback + skip) in update waiting for approval. We also added Flurry on request of some developers for analytics. I'll add those figures to March statistics. The numbers actually show what matters for most, conversion. App has been created as we had disappointing figures from FB, cross promotion, Admob & co on conversion. Better buy 100 clicks which convert to 84 downloads rather than buy 10000 clicks which convert to same volume of downloads I think.