I'm not saying if you don't want to pay/you can't pay you should pirate or that anyone is entitled to it. I'm just saying that even if piracy wasn't there, developers would make very little extra money and that as much as we'd like piracy to stop, it won't happen. How the hell was I justifying piracy? I was just explaining why stopping it doesn't really benefit anyone. IT is just morally right to stop it.
Exactly Backtothis. If you can't afford it, you don't have a right to it. And iPond3G's numbers are wrong; 10% of devices are jailbroken, and 40% pirate. But developers still have the costs of server maintenance, salaries, tech support, updates, bug fixes, ect. So even though their costs are different, they still have costs that need money. And especially with online games, it's not free to give out a copy for free.
I never said you have a right to it. And even if 40% are pirated, how many of that 40% would have actually bought the game?
I see the difference. Paradiso made it pretty clear what you meant. Sigh..I guess it's just a sad truth we have to acknowledge then. It happens on every platform, with handhelds being the most susceptible.
Handhelds? Actually PC. In the first month, more copies of Call of Duty Black Ops were pirated on PC than sold on XBOX 360 and PS3 COMBINED. Now that is just downright ridiculous, considering how it was touted as one of the best selling games of all time.
Backtothis please CHILL with the personal attacks. Notice how iPhond wasn't calling you a high school failure or someone he doesn't want in his country.
Not quite. I downloaded COD Zombies 2 before Activision took it down and rendered multiplayer useless. However, the IAP to get the maps still worked. I was accidentally charged when i wanted to download the maps that went free even though the app was off the store. I could be wrong but I'm sure there are promocodes for IAP.
Does anyone else find it bizarre that there are more posts here than there are in the thread for the actual game? But I digress. Honestly, this is going to be an interesting experiment. We'll have to see how it works out for GameLoft. The issue that immediately pops into my mind is that GameLoft will be missing marketing opportunities. Like many other publishers, they adjust their prices regularly to get on those ever-important "price drop" lists. Such lists (like the "New Games" section here on TA) are basically free marketing. And if you get on the front page of a major site for the drop, all the better. Going the IAP purchase route makes such price fluctuations invisible. Several posters have noted this as a negative to consumers. I think it is also a negative to GameLoft. The upshot is that I am seriously considering downloading this game and trying it out. The lite versions have not been nearly as effective for some time now. So the IAP model may entice enough impulse buys to make up the difference. As for the issue of ownership, it's probably a moot point. In 10 years when we all get a hankering to replay the games of today, someone will develop an emulator which will run the game (unlocked!) on the latest hardware of the day. For those who absolutely MUST play on the original hardware, the jailbreak routines will no longer have to chase a moving target. I suspect they'll be quite good by that time. So no real concerns on that front.
Psh don't you pay attention? World ending in 2012. Download this while you can [But seriously, spot-on analysis]
Can't d/l IAP on 4.1 jailbreak I'm jailbroken on 4.1 (iphone 4) and the IAP will not download. I have purchased the IAP, it confirms purchase then says it needs to d/l. Nothing downloads though. Has anybody got any advice on how to get around this ? If I have to I guess I can remove my jailbreak solely to play this game but i would rather not. Thanks in advance....
Not fake but taken out of context. It was from a thread that got deleted about what i believe was a best x of the year thread or something and you said " I think Hodapp is fat after all these end of the year threads popping up" or something to that effect.