Gameloft has announced that it has broken the 20 million download mark across all of its paid apps. That's a huge number, and it shows that the company has really latched on to the iPhone as a huge market for its mobile games. Gameloft hasn't been slow on development at all -- the French company has released 47 games this year, and of those, 42 have hit the Top Grossing top five, and 25 have reached number one. Gameloft hits from the past include Hero of Sparta, the remade Oregon Trail, FPS title NOVA, and the mobile version of Assassin's Creed. They're not done yet -- Dungeon Hunter 2 is due out later on this year, as is the HD version of Assassin's Creed, and an interesting title called Star Battalion. Gameloft's titles are always very well made, and it's good to see that its popularity has landed it a spot in the growing pantheon of successful App Store developers and publishers. [via TUAW]
Hello, This is really great information you have shared with us about Gameloft ..hope u will share more in future.
That's awesome! Maybe in the coming years, 50 million! But 20 mil is nothing to scoff at! Keep it up GL!
20M divided by 105 games released, in fact more games because some aren't available anymore. It's a bit less than 20k per games. If most sells are done with 0.99$ sales it's not a lot of money.
Well they're not exactly an indie startup, they are the giant mobile arm of Ubisoft (also hq'd in France). I'm glad they embraced the platform so enthusiastically because it has convinced other big publishers to bring their games here too.
I won't comment the clone myth and how most pc games are clones of something but if you don't like then just buy the original "non clone" games.
Not a fan, all of their games lacks of originality, not fun to play, tends get boring at the middle, does not have any replay value at all .... never bought their games at original price, got their games at their 10th birthday free games also when they cut the price to $0.99
Where are you getting 99 cents? Look at the app store, the avg price is 4.99 for a gameloft game. Even if we used 3.99 as an average that's 79,800,000 dollars. divide that by say 120 games (for the ones no longer available) and that's 665,000 per game. If you're going to throw numbers around, at least try and do the math, all you do is come off as ignorant.
Well Gameloft does .99 sales numerous times throughout the year for special holidays and such. Overall not often though.