Can you elaborate on how the game increases in depth and content later on? I'm specifically interested in active abilities for the raiders, unique features of the crafted gear other than bigger numbers and enemy attack variety.
I'm enjoying this one. it's different than the other match 3's I've played; the blocks come to the top from the bottom and you have to simply tap 3 or more of the same color tile to clear it off the board. swiping up on the screen allows the blocks to come up faster, btw. hoping there will be more variety in graphics later in the future (backgrounds, for example)!
The only ability the raiders currently have is to target specific monsters and transfer health to your other characters (even after being knocked out.) These abilities will make the difference between winning and losing in the future BTW. Selecting the monster to attack and selecting the next monster immediately will also be important. You'll need to stack the board for the next round of monsters too. Killing a Tree Giant before he spawns a vine effect, for example, will be a big deal. --Adding more raider abilities (Or choosing raiders / unique abilities from many available) is on the TDL. I'm just thinking about how to balance it with the other game play. This one is also on the TDL, I want to make the backgrounds much more interesting with torches and things but I need to rewrite that system. It was the first thing i wrote after learning to program so its terribly and difficult to modify. Cheers!
I would give the game a chance. It does open up a bit more as you play. And yes free. Say what you want about the art, but the style in presentation is great. It's perfect for picking up and playing in spurts.
Great job man, it really is a good game. I "looked into" teaching myself how to code and gave up pretty quickly so congrats on that.
It's starting to speed up and get pretty challenging. Had a few fails. It's different enough that I keep coming back for more. Also, oddly enough...I like that the game tells me what to craft so I don't have to think about it.
So here are my thoughts after about 10 hours of game time. This game is actually very fun to play. To try to describe it would be Tetris and Advanced Dungeons and Dragons had a baby. The game play is very smooth. Your characters are customizable by either making items with loot gained from battles or (my favourite) by using the fusion mode (using unused equipment to modify other stuff.). I have noticed that you really need to think about what you are giving your characters. The battle parts is where Tetris comes in, with a twist. You match 3 or more same coloured tiles. And with the fusion aspect you also get a boost. The monsters also have their on abilities from slowing down the block rate to bombs (as far as I have gotten). It also helps if you use a strategy (ie: target the stronger enemy). All in all this game is well worth the download. Hopefully there is more to come from the developer.
Got a promo code for this, and I have to say, I found it a fun little game, mind you, I do enjoy this kind of matching, so it was fun having the extra RPG mechanics bolted onto it. Definately worth a try, I'd say.
The way this thread started I had lost hope for this game. After playing it I actually started getting hooked, and I usually don't like these kind of brick breakers. I like how simplified the crafting is. The timer is the killing blow for this game in my opinion. The IAP should remove the timer.
There is a stamina timer in the game... This game is monetized like Candy Crush for the most part. If you don't play the game for more than 20 minutes or so at a time you may never see the stamina timer. There are Candy Crush like bridges / gates though... Play one dungeon, wait a day, play another.. You'll have to pay to cross those. But they are few and far between. And 2$ will get you through all of the ones in the game currently. I think thats a lot of gameplay per $. I also understand your desire to remove the timers with an inapp purchase. I hate them too. However, it is a proven method of getting people to spend money and I need to eat. The good news... You can permanently increase your stamina by 200 points per platinum (+- an extra life). I've designed this so dropping 5$ and spending it all on permanent stamina increases will seriously decrease, if not completely remove, the amount of waiting you'll need to do. I really think this will be true for all except the marathon player. And even if you're the marathon player, refilling your stamina meter after all that additional stamina will afford you tons more play time. I really feel like this is a good compromise to the BS system that is, honesty, a necessity for a game like mine. All this said, there are no artificial walls, progression blocks, or crazy grinding elements. I'm not trying to be greedy but food is as important to me as it is you. Let me know what you think.
was about to download i and...oops... i don't see the colourful pretty candy icon of game center, that means no leaderboards, no achievements to unlock and i can't challenge my friends for any of it NOR people will know what i was even playing 5 mins ago any plans on updating the games with game center???
Yeah.... This is another one of those items that I want to add. The short answer is I really want to! The longer answer is that I have actually given this some thought and have some ideas about how to implement both leader boards and asynchronous multiplayer. Its right up there with new dungeon backgrounds and doing a balancing pass. The thing is, the game has to float. It needs to be worth my time to spend more time adding features... and right now it's looking like no. This game has to get picked up by the mainstream press or get featured by Apple in order for the economics to workout and it hasn't. I have no money to spend on marketing and being free to play means I really need lots and lots of players for IAPs to cover costs. Cheers,
Well, I really like this game after 2hours play time, so I purchased some items to support dev, nice job! However, sometimes the game will stuck when I enter the level, just like the picture I uploaded, is it a bug? Cause it really spend the stamina bar too much.
Game of Loot Version 1.05 Game of Loot just got an update completely reworking the first 20% of the game’s progression and adding 2 more enemy types for beginning players. A Dungeon Scoring System, Leaderboards, Achievements, a bit more polish, and a few bug fixes were also thrown in. Feedback? Thoughts? Ideas? Send em my way! Oh, and the bug mentioned on the previous post... also fixed. iOS: https://itunes.apple.com/app/id1016781837 Android: https://play.google.com/store/apps/details?id=com.superultrahyper.gameofloot
Did I just see game of loot was updated. I played before the release and remember this being an amazing title . Must download again