Ahh I misunderstood. I didn't realize only Windows was available. That's weird because there's an option to develop iOS games. I suppose that extension is to accept the file on a Mac since all iOS games require a Mac for submission. Yeah the tutorial is quite helpful. I was able to make a mini game following the first tutorial between 45-60 minutes. Good stuff though! In more advanced tutorials, it also covers some easy code and scripting which I imagine gives a bit more control over development. So far, I've been impressed.
If go to the download page there's a (little tiny) link to the mac download that says "Looking for GameMaker for Windows or GameMaker for Mac? Click here." Click on that link and download the Mac installer. On the first launch it will ask for the serial and email for the pc version. You will need to download a PC version first to get the serial but it seems to be working for me....and I did upgrade to the $35 Pro Version. Its worth it.
Read several of the help documents included. GameMaker looks very visual and appealing, and since it works with its own language, all the manuals, tips, etc. are in the app itself and in the forums. This, along with the fact that Hero Siege was made with this tool (and it's an amazing game!) has made me follow your recommendation and upgrade to the pro version. In the end it was $42 ($7 due to 20% VAT), but I believe it's a good investment. Now the important part is to learn how to use the program
This may be a stupid question, sorry. Can you make a game and use this to put the game on the App Store or do you still have to use a mac to do that? I don't have a mac or access to one and certainly can't afford one, but I might upgrade this if it can put games on the AppStore.
You don't need a Mac if you have a PC and can get OSX to run on it. There are plenty of good tutorials out there for building a "Hackintosh". I've successfully done it on two different systems with the only hardware issue being wifi support. But I got a $10 USB wifi adapter that had OSX drivers so I got it to work. Dual booting between OSX and windows using the built in bootcamp is not to hard to figure out. I you are familiar with Linux then the file system is pretty easy to make sense of since OSX was built on top of a unix variant so there are a lot of similarities.
No offence but I just don't even want to emulate one either tbh. I was hoping this program would allow me to bypass a mac. Guess not, I'll uninstall it. Was worth trying though.
I'm not emulating a Mac though. My PC is running the full Mac OSX operating system. There's really no way I know of to bypass having a computer with OSX on it since you need it for compiling the iOS native application. It's like writing a Linux game on windows and refusing to set up a Linux environment to compile the final game. There was a nice cross platform kit being packaged in a humble bundle. I grabbed that but even the I needed an iOS code exporter(thankfully the dev of the kit shows up here and handed some keys out to those that bought the bundle and registered it). Even with that I would need to take the code to a Mac (or in my case a Hackintosh) an compile it. Whatever the case this is a good package to get started with. For free it's nice to get this much stuff for free. There are some nice indie games made with it and some are on steam for PC as well as iOS and other platforms.
GameMaker is only, as its name implies, a game development tool. In the help guides it states clearly that for iOS developing you need a Mac, the iOS export plug-in and an iOS dev account with all licenses up to date. Nightc1 gives a nice alternative (thanks, btw, I didn't know about it!) to get a Mac alternative in a PC. If you're really planning on developing games, GameMaker is a great alternative (and cheap while the offer lasts) to begin with. After getting it, you can begin programming a game and tampering with the debug options to see how it goes. When you've got something worth selling, you can then think about buying a Mac, the iOS export tool, etc., or even getting osx to work on a PC if you can't afford a real Mac. From your post, my guess is you were looking for a Mac emulator/virtual machine and not a game development tool. Hero Siege is a great example of this. The game is fantastic and it's been made with GameMaker.
Not really, just looking for a way to publish an app without using a mac (real or virtual). It seems you can't, nice one apple *golfclap*.
There are online services you can use to do this. One is called MacInCloud.com Anyway I believe you can use these services to compile in xcode and submit to the app store.
I'm wondering if the complaining about needing a mac/hackintosh or using a service like macincloud.com is just a bit of trolling. I mean, it's noting new at all to need a mac of some kind to compile xcode for app development. Even a mac-mini will work. Plus the emulator for testing ios apps is really handy. There are probably publishing services or just regular indie devs that would happy to help a dev get a game compiled for iOS... but usually that comes much later after an actual game is closer to being ready to take that step. Yeah, that's a good example. I was reading the site for a game called Gunpoint which was also made with Game Maker Studio. It's pc/steam, but really it is amazing what can be done by someone that actually wants to make a game and has the ideas and drive to get it done. http://www.gunpointgame.com/
I currently work mostly with Clickteam Fusion, but I've experimented a bit with GameMaker Studio. I've had a similar problem with GMS on Windows 7. If the icon is still in the system tray then the program hasn't completely quit. Try waiting a while, for me it eventually (several minutes) pops up a timeout error then works fine. After that it seems to startup without issue for a while (a few days maybe?) before encountering the problem again. edit: I may have spoken too soon... just tried starting it and it was still frozen about 15 mins later. I tried switching to the beta release channel from the taskbar icon, and that seemed to get things moving. It downloaded/installed the latest version and that started up fine (for now... we'll see how long it lasts).
The only issue I had was that the web side of the program uses Internet Explorer and I have IE locked down on my PC. So you may want to temporarily let it work. Once you get past registration and putting in the key it shouldn't have as many issues though I use XP on pretty much all mg pc's. it could also be a 64 but issue, so right click and see about checking the compatibility.
I've got it installed on Windows Vista (preinstalled in laptop, not too keen on Vista, but too lazy to set up XP ) and it works fine. The only "but" I find at the moment is the fact that to install the tutorials I have to click one, install, exit program and reboot. I wish there was an "install all tutorials" button...