Universal Game Dev Story (by Kairosoft Co.,Ltd)

Discussion in 'iPhone and iPad Games' started by ojtitus, Oct 9, 2010.

  1. ArtNJ

    ArtNJ Well-Known Member

    Jul 13, 2009
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    I finished one play through and got 1.5 billion, 2 game of the year awards, max sales of 43 million copies, without knowing what I was doing that well and without trying for money after year 14-15 or so. I understand 4 billion to be possible, and have read various posts here and elsewhere on the net with tips. Not sure I'm motivated to try that though!
     
  2. bluewomble88

    bluewomble88 Well-Known Member

    Nov 8, 2009
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    I really can't work out how to make money and then what to spend it on. I hovver around 150k but that's it; my review scores never get above 5 and I'm generally stuck.
     
  3. undeadcow

    undeadcow Well-Known Member

    Dec 4, 2010
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    How many game years have you been playing (the games lasts 20 of it's years)? Early on it can seem challenging but later on things rapidly turn around if you just keep playing and developing games.
     
  4. bluewomble88

    bluewomble88 Well-Known Member

    Nov 8, 2009
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    7 years so far
     
  5. ArtNJ

    ArtNJ Well-Known Member

    Jul 13, 2009
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    Quickstart Guide:

    1. Start a contract assignment as soon as you come in game.

    2. Immediately thereafter, spend 120 on recruiting new employees. Look for better stats, longer energy bars and lastly job diversity. Hire 2 with cheap signing fees first, and if there is a third good one to hire (likely) take the one with the highest fee last -- they are free, no signing fee (because you have full staff and have to fire someone) (possibly a glitch if that bothers you.)

    3. Once the contract is done, use the research points to level up your best employee, preferably a director/producer/coder/writer, since sound and graphics dont seem to have as much impact on sales.

    4. Make a cheap(ish) game with a good combination and as high letter ratings as possible for the cost. Use the setting "normal". Action/Ninja is one possible choice.

    5. Do more contract work, good source of research points and money.

    6. Level someone else.

    7. Do another game

    8. Another contract

    9. Level someone

    10. Do a third game. By this point, my third game made me a million dollars.

    Lots more to it obviously, but this should get your money flowing a bit.
     
  6. ArtNJ

    ArtNJ Well-Known Member

    Jul 13, 2009
    3,212
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    An interesting alternative strategy would be to do ALL contract work until year 3, month 7, make 1 game, advertise some (to start gaining fans at the cheap rate for advertising while the cheap methods still work), never upgrade anyone. Then at year 4, buy the bigger office, get the gameboy console, hire new people and use your research points to upgrade one or more of your new people and start making games.

    I am not sure its possible to beat the dollars and research points of this strategy, particularly on your first play through. It is necessary to make 1 game or you will not be offered the bigger office and will not be permitted to get a license for the gameboy.

    It might be possible to somewhat beat the dollars of this strategy with conventional game making on your second or third play through. However, you will likely not make as many research points (will need to check.)
     
  7. Flowermilk

    Flowermilk Well-Known Member

    Jun 29, 2010
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    SoCal
    Just wanted to say how much how love this game. Probably my all time favorite on iPhone right before Osmos.
    It made the same impression on me that my dear Railroad Tyccoon on Amiga. It has the same great simplicity in design and powerful fantasy. Love it!
     
  8. Sqrudy

    Sqrudy Well-Known Member

    Feb 26, 2010
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    I just won game of the year and didnt get my $1 million. Why is that?
     
  9. Gunlock

    Gunlock Well-Known Member

    Dec 13, 2010
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    Game Dev Story is now only $.99! A no brainer if you don't have it yet. One of the most addictive games out there.
     
  10. crunc

    crunc Well-Known Member

    Aug 11, 2008
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    Woohoo for another 99 cent sale! I missed it last time, having only tried the demo just after that sale had ended. I'm very happy to be able to pick it up now.
     
  11. MrThreeCats

    MrThreeCats Well-Known Member

    Jan 16, 2011
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    They already have a couple more games released on the Japan App Store, so it shouldn't be too long from now.
     
  12. snowdude11

    snowdude11 Well-Known Member

    Jul 14, 2010
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    Is it worth it?
     
  13. mrkgoo

    mrkgoo Well-Known Member

    Dec 16, 2008
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    IS this game universal? It shows up as not, but the game description says it is.
     
  14. Drakeer Melkhor

    Drakeer Melkhor Well-Known Member

    Aug 28, 2010
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    It's ok universal or not the graphics are simply not made for an iOS device.
     
  15. Rein37

    Rein37 Well-Known Member

    Apr 7, 2010
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    Yeah, it's just 8-bit pixel art...I can't imagine it being too much different on the ipad then on the ipod. It's a great game....buy it!
     
  16. Uh.
    Duh.
    Yeah.
     
  17. backtothis

    backtothis im in ur base killin ur d00dz
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Jul 13, 2009
    13,249
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    college student (junior)
    Houston/Austin, TX
    Updated with GameCenter!
     
  18. Razoric

    Razoric Well-Known Member

    oh wow game center support... if achievements aren't backwards compatible there goes another week of my life :eek::eek:
     
  19. Dazarath

    Dazarath Well-Known Member

    Mar 21, 2010
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    What kind of achievements were added?
     
  20. 32 fairly easy achievements. Here are a few:

    http://twitpic.com/4k8axj
     

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