Are you sure? I was unclear about that but since I'm quoting the date each time I get the event panel, it seems quite persistent: End of year 3/Beginning of year 4 + 600K for the first office moving. End of year 4/Beginning of year 5 + 2.5M for the second and last office moving. If there's a condition it's not only the money, there's perhaps a dual condition, from money and award. So perhaps you got your first or second awards at year 3 and get enough money at middle of year 4. Well year 12 is already late, in my current play I already had close to 2M salary to pay at year 7/8. And in my last play I had about 8M salary to pay close to end of 20 years and it's not a record. Currently at year 12, Francoise Bloom salary is 2M, Cokie Bottleson 1.3M, Stephen Jobson 750K. I use normal speed, I don't like the idea to lost game time when I'm going to open some panel or switch from some information panel to some utility panel. But for sure for for some future plays I'll try instead the fast speed.
Picked this game up during the sale, and It's fantastic. Definitely a must-buy for any fan of retro gaming, or time management sims. I loaded it onto my wife's iPod too, and she's more hooked than I am. I think she played for 5 hours straight tonight (once the kids were in bed).
Time management sims? I suppose you mean resource management Sims. The theme used, is very important, but I would be curious what are other similar games. I see only Majesty with a much deeper Sim but also much more oriented to RTS. Tropico is also fascinating by having each NPC personalized but it's a much more global approach you can't compare to Game Dev Story. EDIT: The RPG features are also a very important part of this sim, that's why I don't see much other games to compare with than Majesty. It isn't perfect nor as fully polished than are most games that count in game history, it's still sort of casual, or mid casual, but it's a gameplay bravery, and it is incredibly fascinating, hard to stop a play. I'm close to finish my 8th play and don't see where my fascination will stop. Current sale is a bargain, and I doubt they'll do any lower until they have released a PC version of the game that is currently a work in progress.
In my last play, perhaps the 8th, some pointless numbers: 99685 : Gamedex record (arg was so close to 100k but didn't succeed) 9450 : Max number of fans reach (but end with 9326). 62M : Top selling game (my record) One game with GOTY and 40 reviews points (first time I have both for the same game, the third sequel of Shoot Hunting which is a "bizarre" genre). 6 GOTY but seen mentions of better, and had already done it before. 50M : Last salary paid , and for next one after the 20 years would have been more than 69M (in fact it's a lot because I level up to Hardware Engineer Walt Disney increasing his salary to 29M (!) and last two years I did the same with Francoise Bloom ending with the highest salary with more than 30M. But for Walt Disney it was quite sooner for developing consoles) Made 2 consoles but none reach my best percentage reach ie 27% but one was close. Sold 840M units which is a lot more than any of my previous plays. Only reach a bit more than 1.3B, not bad but not that much, wasn't in my focus. Has currently 68 game direction points, that's a lot and this is probably a plus to improve scores. Well I know pointless. Mmm more useful, I took care to quote events triggered by GOTY and quoted: 1st GOTY: Wild animal developer (Grizzly Bearington) 2nd GOTY: Kairo 1st Console 3rd GOTY: Chimp developer (Chimpan Z-Force) 4th GOTY: Got nothing but it's perhaps because I had already a console released, the 2nd Kairo console popup later) 5th GOTY: Kairobot (and 2nd Kairo console probably delayed) 6th GOTY: Quoted nothing special. About Hardware engineer, I'd say it's probably better to plan it on a weaker employee than those top level, the only point is to have 3 GOTY sooner and get Chimpan Z-Force sooner. For the other that have the job but not currently selected, it's not easy to make them reach the Hardware engineer job and this trigger monstrous salary, like 29M for Walt Sidney. In a previous play I used Newb Ownerton to reach Hardware engineer job, he is too weak but the salary end to be a lot lower. This is a choice a bit extreme but some intermediate employee are probably the best choice for faster console.
I <3 this game and cannot wait to buy the full version. (Im still playing lite. I've played it 7 times all the way through.)
I played the lite version, became addicted to it, bought the full version and playing it ever since. I recommend it, VERY ADDICTING.
I need help. I've played for 25 years, with 41k. Should I start over? I only have a license for the mini-status and below Any tips?
You should be a millionaire by the end of the career. Some consoles come out after that too so you could still go on to be a completionist I haven't played for a few weeks but my second (and subsequent) runs were much more profitable. Partly because of the research that carries over, mostly because you are more efficient each time (just like real life), concentrating your efforts on what is important. - spend money very cautiously in the beginning, because you don't have much income - do contracts to make sure you can afford to make decent games, nobody wants to buy your crap - if your team isn't up to a task, outsource; the key is the best product score possible - better product = more sales = even better product = even more sales - to make a console you need a hardware engineer; make one by completely leveling-up an employee - don't make all niche products; you need to make mass-market hits to pay the bills and fund your experimental ideas - find the best combos (there is a list earlier in the thread); off the dome I can think of Mushroom+Racer and Ninja+Action (one of my best sellers has been Ninja Gaydin franchise); also pervy japanese-ish ones like Miniskirt+Simulator or whatever - you need a couple of stars, the kind you hire, to do concept and graphics; alternate between them and the best freelancer you can afford such that you never use the same person for two projects in a row. Good luck! Sticktron, CEO IAMNOTBASIC Multiple-award-winning producer and developer of some of the most important games of all time, such as Guido Kart DS, Mario Fart III, the genre-defining DungeonRPG and the prolific Ninja Gaydin series (14 titles across 6 platforms). Also makers of the best-selling-ever consoles the G-Unit and the G-Spot.
I love this game to death but, it seems i'm now getting bored out of my mind with it. I keep starting new games but, keep following the same old path to success; the Game Boy is the first console license I purchase, followed by the Super NES, followed by the Game Gear, then Playstation, then Gamecube... by this time, every game I put out is a Hall of Fame game and even after winning the Game of the Year award, I can't see any further incentive to keep playing or even developing my own console. Any hints to keep the experience alive/fresh? The starting-over-from-scratch and building process was fun the first 10 times, but it's getting too redundant now.
I'm struggling to find any new genres or game types. I have 3 and a half pages of genres (Sim, Action, Shooter etc) and only 1 and a half pages of types (Robot, Animal, Pirate etc.) What can I do to get more? I hacker 6 Hackers and 2 producers.. many of the hackers have level 5 in every job type. I have heard of people with a heap more game types in particular but don't know how to get them! Thanks if you can help
If anyone is interested this got put in IGNs list of surprises for 2010. I was delighted to see it in there as Its one my favourite games for all consoles.
10 times is already a lot, and it's a significant time, between 60 and 80 hours of plays. I don't think you'll find much more to dig. If you already done everything in that list I don't think there's much more to do: Make 5 Hall of Fames during a same game, unlocking 2 consoles and 3 special dev. Build a console or two during a same game. Lead the market with one of your console. Already unlock almost all game genre and type. Sold a game for more than 40M units. End the game with more than $4B Got few 20/20 reviews rate. Made a game without to ever fire an employee. Bought and used all items. Develop yourself Game Dev Story. Reach 100k visitors during game con. Hired or check any possible employee (I count 41 different employee). There's still some game mechanism to decipher better but for most people it will be enough to keep them in. This game hasn't an unlimited replay value (for me no game have it), but it's still overall a very fairly long duration through 6/8 replays. Level up employees unlock few more genres and types but it's training that unlock most of both. Yes you have much more genres and types to unlock. Make any type of job do any type of training multiple time you''l unlock ton more types and genres, hire new employee and do the same to often unlock some more. Yes that's great, I really hope this will motivate them more to hurry make Game Dev Story 2 .