When the sales man comes around, buy the job change from him, it's the very last item. Then use the item on an employee.
Game Impressions This game has dose of short-term fun. But you will soon get tired of the repeated game development cycle, especially when you start to figure how things work in this game. Once you save enough money starting to hire big guns (to me, around year 10), you will start to crank up hall-of-fame games in every release. The only remaining challenges will be trying to unlock all genres, to build your own console or to win the Game of the Year award. But it is just a matter of time as more and more money pours into your company. You can't really fail as other posters have mentioned before. This game does offer a great experience to fullfill one's fantasy to be a big influence in gaming industry. Who isn't, for those who care to play this game.
Is it possible to save the game at all? I will wait for an update before I buy this game if it's not possible to save it- Why go to all the bother of advancing through the years and have to do it all over again? So can someone let me know if saving is possible??
But that isn't that true of life? When you have the means to get whatever you want without effort, it quickly becomes boring, believe it or not. There is no challenge, nothing to lose. IMO the "issue" of boringness towards the later stages is an un-avoidable result of GDCo being an accurate simulation. It's why they probably suggest you end after 20 years, and start a new company. You keep your unlocks, so you can try different strategies and game genres each time. When you're praying to get your Next Big Hit out the door before payroll so your company doesn't go broke, that's life at its most exiciting!
Is this game universal? Will it be an iPad version? I want to buy but i'm not buying right now if they are going to realease an iPad version. By the way the game makes a perfect fit for the iPad. But it should be native. Cheers, Bruno
yes my first musical mini-skirt game has made it in to the hall of fame first weeks sales 3.2 million and i didn't think this would be a sucessful genre
Actually it DOESN'T make a good fit for the iPad. It's a direct port of a fixed-resolution cellphone game, so there's no chance you're going to see a rewrite to fill up the extra space. Don't let that stop you from playing, however!
let's share the game combination that amazing and creative. i'll start it. AMAZING SHOOTER + ROBOT LIFE + ANIMAL LIFE + DATING MOTION + FITNESS ACTION + NINJA PUZZLE + REVERSI SIMULATION + TRAIN SIMULATION + ARCHITECTURE AUDIO NOVEL + DATING CREATIVE RACING + MUSHROOM RACING + MONSTER SIMULATION + MINI-SKIRT AUDIO NOVEL + SWIMMING will add some new until i find it. let's share yours
Started playing this. Very addictive as people say. I developed a 32-bit console in year 12, then a 64-bit portable ( with Blueray heh ) three years later. Now I am debating building a 64-bit console, but wondering if it is even worth it? The console building is cool, but there aren't many options and Senga and Intendo have already released the PS2 and Wii If I create another console with the same options, does it create the exact same thing? Or because it is a later year is it somehow "updated"?
I would like to know this as well, none of my employeescan be converted to one so i don't what else I can do?
as it says 3 posts earlier.....read this thread because its been answered several times already ! is it too much to ask that people at least read the thread before asking the question for the 10th time ?