@Squablo Yeah, I believe you that the WiiU enables new play styles and functionality that traditional consoles don't. Where I disagree (maybe - again, don't own one) is in how important the new functionality is to the average person. It IS a hard sell, and Nintendo has done a bad job marketing it. But passed a certain point, I sort of thing that if a product is necessarily difficult to market, perhaps it's overcomplex, or too narrowly focused. Compare the iPad. That was the easiest product marketing ever. It's critics said "it's just a big iPhone", but to the average consumer, that was the best sales pitch possible. It perfectly summed up what it is, how it works, what could do, and who would want it, entirely in one sentence. Compare the WiiU. "It's called the WiiU but it's not the Wii and used a different controller, and that controller is like a tablet but you can't use it away from your TV, and some games put some things on the controller and other games let you use it for multiplayer, and some games do both, and the functionality of HOW each game uses the controller is completely different between games". I fear the difficulty is providing a simple explanation speaks more to the over-designed nature of the product than to Nintendo's marketing efforts. Also, for the record, Apple doesn't get a complete pass here. If they launch a game-playing Apple TV, but require you get a bluetooth controller from SteelSeries to play most games, and some games use that, and others use controllers attached to iPhones that beam their inputs wirelessly, and some games use the standard remote, and others use third-party options... And so on. Apple could blow it with regards to simplicity too. All I'm saying is, I have a sad suspicion that Nintendo made a fundamentally over-complex piece of hardware this time, and there is a limit to what they can do about it. Anyways, all the WiiU talk may not be on topic, but I think it is interesting, at least
@kmcleod You make some good points. Perhaps I am over-looking the complexity of the whole thing. I do enjoy our conversations.
I wonder if there is anyone updating the list on page 1. I don't see R-type 1&2, Godfire, Sonic 1,4, CD
Or just check the afterpad website. It's a beauty - although I didn't see Powerpuff Girls on it earlier - but I'm sure it'll be there in the morning.
I really do need to spend some serious time with the WiiU, it's worth giving more of a chance to... Maybe someday... Thanks; actually I missed that one having support! Apple certainly doesn't make it easy to see which games do...
Sword and Penguin, Gauntlet/Zelda-inspired Action Puzzle game Sword and Penguin, a new top-down action/puzzle game has full controller support. Shoot me a PM if someone wants to give it a spin.
For those who haven't seen yet, Monster Hunter has MFi controller support. It's a bit of a mixed bag, though. Support for Extended controllers like the Moga and Steelseries is excellent, but support for Standard controllers like the Powershell or Junglecat is poor, and requires touch-screen control for menus and the likes.
Table Top Racing Premium Edition has MFi controller support too - which adds manual accelerate and brake - whereas the touch screen is Auto Accelerate only. It also supports iCade but there's probably another thread for that info. Nick
I don't think so, it hasn't really been updated in a while. Speaking of which, Manuganu 2 Lite, Transworld Endless Skater, and DMBX 2.6 all have controller support
Looks like no controller support for MC5 yet. Gameloft indicated that it would either launch with controller support or get a subsequent update for it, so let's hope it happens...
I generally stopped buying most of their games 3 or 4 years ago for other reasons. To Gameloft's credit, they've (mostly) gotten better over the past few years. I was actually looking forward to this Modern Combat 5, and was glad to hear they'd be adding controller support to it. They never promised it would be a launch feature, so they haven't exactly gone back on anything yet.