Yeah, it required a few re-installs, but it works great after that! Definitely better with a controller
Same for me,if when ask if you want play from a previous device savefile,if you touch"yes" it crashes,but if you choose"no" the game work..I want to try with my Moga,but I can't wait for Mad Catz,for me it's my"definitive"Controller..
It works really well with the Moga, absolutely. Not so great with standard layout controllers, as you still have to use the touch screen to aim and shoot.
RPG Quest - Minimae's (our 8-bit minimal RPG) MFi controller update just went live: https://itunes.apple.com/app/id336817715 And if free is more your style, RPG Quest - Freemiae also has controller support: https://itunes.apple.com/app/id883044658 (Freemiae is basically Minimae with Vungle ads, and some other changes to make it more "free").
After reading all the exciting previews, I think the Mad Catz CRTLi is on the top of the wish list and I wish it will be here soon enough. Any mention of the price? Or I get the small SteelSeries one then.
Not a lot they can do, sadly. C4all requires completely replacing the bluetooth driver in iOS with a new one, then running a background process to activate the controllers with each game.
Another new controller coming: The Gamevice, by the same guys who made the Wikipad! Only for iPad Mini... But looks amazing for that
Yup, except Nintendo did it backwards, putting the brains in the TV connected box, tethering you to your house if you want to use the tablet!
I've got a first gen mini that I hardly ever use but I think I'd dust it down for this. Good stuff, mr Macleod.
While I would definitely welcome the idea of Nintendo going with a mobile console as the successor to the WiiU, I don't want to discredit what the WiiU is, and does. It has slowly become my go-to console. It's odd really, but just having the ability to play off screen, and even play old Wii games directly on the Gamepad is brilliant. Back to topic: This is a neat idea for iPad mini, and if I had one, I would probably be all over this, as I love the WiiU Gamepad. However, the Gamepad has NFC built into it, so, +1 Nintendo As usual, kmacleod, your analysis is correct. I wouldn't say they did it backwards though, just differently, and a first really, especially for the console sector of the industry.
Again: what is the expected price of Mad Catz? Also, please pardon in case it has been mentioned: looks like Godfire supports MFi straight out.
Yeah, the first gen mini is actually a surprisingly capable gaming machine; the A5 chip can still hold its own when it doesn't have to power a retina display! The WiiU is an interesting system, thats for sure. I don't own one, so I can't speak from personal experience, but as an outsider, I'm not so sure. To my eyes though, I don't really see a big enough benefit to bundling a tablet-style product and a home console style product. On their own, I understand both. But I think Nintendo would probably have been better served by simply releasing two products: a tablet with built-in controls and a more traditional console. Make them both run the same games, stick similar hardware underneath, but make them independently usable products. I get that there are games that make "innovative" use of the WiiU gamepad combined with the big TV screen, but frankly, I'm not sure if that gimmick justifies the added expense of bundling the two together. But again, I don't have one. There might be something there that I'm not seeing as an outsider that makes complete sense when you've got one in front of you - this is Nintendo, and I wouldn't put it past them They haven't officially announced a price, but if I had to bet, I'd say $59 And glad to know Godfire has support!
@kmcleod No doubt as an outsider it's hard to see what makes the WiiU appealing, as Nintendo has done horribly with their marketing as far as explaining this thing. They already have a hugely successful handheld, so that's why the WiiU was not a mobile console, but the gamepad provides a lot of things that are unique to that console. No more split-screen multiplayer. One player gets the TV, the other gets the gamepad. FULLY customizable HUD for Monster Hunter, and all on the Gamepad, so no screen clutter. ZombiU really uses the second screen functionality well, which actually amps up the pressure and stress level, as the gameplay continues on the tv while you are accessing your inventory on the gamepad. Deus X, having the map accessible on the gamepad at all times is priceless. Nintendoland showcases the functionality of the Gamepad very well, and Wii Sports Golf gameplay is INSANE. MotionPlus wiimotes track speed of swing and the Gamepad shows the angle of the club in relation to the ball. It's pretty flipping amazing. Sorry this post is so long, and I know it's off topic, but I truly think it's a great system, with a lot of very unique ideas. It's just too bad Nintendo doesn't market this thing better.