Unless SteelSeries drops their price, yeah - Mad Catz will probably retail for 50-60 dollars. At that price, unless you REALLY need the best dpad, it'll almost certainly be the option you'll want.
Yup! Me too! Loving the steelseries, fits in my pocket or my backpack. And my mad catz ctlri will be my goto with HDMI at home on my bigscreen tv, for my tech demo ios console. All good!
Currently, I have been using the Stratus at home, and carrying the powershell on the go. The Mad Catz is a better controller for 3D games at home, so I'd probably recommend that...
I carry two joysticks in my backpack Steelseries Phonejoy for android and icade Wow! I can play mfi, icade, and android, all so small and light. And heck sometimes I throw in my soundfreaq soundbar. Impresses my friends. Two arcade stations with my ipad 4 and note 3. Three platforms, mfi, icade, and android. The best of 3 worlds, in a space no larger than between my two hands.
I tried purely on the offchance as I was playing JoyJoy before and couldn't believe it. It's got a funny delay with the d-pad but plays great with the stick. I'm only 30 levels in but am properly enjoying it.
http://youtu.be/udyhAxPvT5I Near the end of this video, they used a HORIPAD MFi controller to play MHP2G, so I'm still waiting for an announcement from HORI
Anyone got an estimated release date? Mad Catz release date still seems to be June 2014. So that will be big news. Steelseries is great for a traveling stick. Phonejoy is really nice, their mfi should be great too.
Hey guys, The Hori controller is scheduled to be revealed at E3 this year, which # June 10th through 12th. Release will hopefully not be far behind.
I just picked up the Logitech Powershell and I've been looking into games that support it. What I don't understand.... Why are developers not jumping to support iOS 7 game controllers? Am I missing something? It would improve user experience while playing the game... And it will provide options for those who prefer physical controls..
I think a lot of it has to do with actually acquiring those controllers so that they can implement support for them. A couple of developers who have tried to add MFi support before having their own MFi controllers usually wound up screwing the controls up making it unplayable with a controller. OrangePixel has said a few times that they will add support for controllers once they are able to get one, and they're a pretty well known and matured development team who sells quite a few copies of their games. I'm guessing it's even harder for other indie developers who don't do as well as OP does in the sales department. That's just the feeling I get from talking with a few developers about it on Facebook. It's not that they think that MFi controllers are a fad or something that's just going to fade into obscurity, but more that they either want to and can't afford to, or would like to, but not at this time for whatever other reason...