Just make an enemy with one the races, get a tractor beam, and then raid their cargo ships. Early on in the game I raided a ship and got 15 repair bots and another and got 15 organs--about 225k and 100k right off the bat.
I only suggest this on easy. If you are playing medium or hard, prepare to die within a few seconds after pissing them off. The poor ole girl (Betty) can't take the pounding.
Agreed. If you ever want to raid one of those big ships I suggest you have a better ship, better equips, or just put it on easy setting. Does anyone know a system other than the Pan System that sells organs at a cheap price?
What guns do you guys use? I tried about every gun and I really like the Max Drivers. The wolverine is ok but didn't do enough damage for me to like it, plus it's really hard to aim far away with a ship that has high handling with plasma thruster. Thermos are ok but their only really good when you lock on and that is really a pain when your close.
The tyrfing blaster is good for most ranges and it is very powerful, dealing the highest damage per a second.
Best End Game Weapons: Note: DPS = Damage Per Second = The higher the more damage Loading Speed = Fire Rate = The lower the faster fire rate Range = The higher the farther bullets travel Tyrfing Blaster(Blaster) - DPS: 59.90 | Loading Speed: 220ms | Range: 1.3 km | Highest damage, shorest range. Effective in close combat. Shorest range not efficient against long range enemy | Obtainable in the shop Blueprint Only - Mass Driver MD 10(Auto-cannon) - DPS: 44.44 | Loading Speed: 90ms | Range: 2.9 km | Fastest fire rate. 2nd highest damage after tyrfing blaster. Very good ranage. Consider the best overall weapon in the game Blueprint Only - M6 A3 "Wolverine"(Laser) - DPS: 34.00 | Loading Speed: 1500ms | Range: 3.6 km | Longest ranage. Best for long range battle and sniping enemy ship before it reaches it's weapon range. When getting a lock on, laser(s) have limit tracking ability on enemy ship even if the cursor isn't directly pointing at them. Damage is 2nd lowest of the four and fire rate is the slowest Maxheat 020(Thermo) - DPS: 33.33 | Loading Speed: 150ms | Range: 2.2 km | Lowest damage out of four. Range is rather short but loading speed is 2nd fastest. This weapon has terrible aiming and might get you in trouble when the bullets often accidently hit an ally ship. However, the beauty of this weapon lies on it's tracking ability. Once achieving a lock on, the bullets will have a wide range to track the enemy even if your cursor isn't directly pointing at them | Obtainable in shop .
You forgot about the Berger Convergence IV. That's a top contender as well. It ain't cheap either, since it is around 80,000. It is the best non-blueprint laser and it is a good contender against the Wolverine, since it basically deals half the damage of a wolverine, while having twice its fire rate.
I've a full load-out of Berger IVs I'd say their probably the hardest guns in the game to track down I like them but I then again I haven't got round to building the others yet. I think when I get the chance I'll try out the mass drivers and wolverines probably the reason I haven't yet is even the Bergers seem a little overpowered to me against the enemy ships. Probably the same reason I picked the veteran although maybe I just like the design.
I've found that turrets can get ridiculous range (up to 6-7 km), so you can't control your ship while you fire, but you get a rapid fire sniper rifle to pick off/weaken enemies.
Does anyone know where to find the blueprint for the Fluxed Matter Shield? That's the last one I need.