It must feel awesome to finally release a game you refused to release before it was ready, after all this time especially. Looking forward to digging in!
It's amazing to me that this game has come out. I do remember reading about it in 09 when I first registered for the forums on this site. Does VeganTNT still come here, is his character still in the game? I had to buy it almost through a sense of commemoration and as a reward to the dogged perseverance of the Dev.
I am really interested in this game, though I am not sure if it would be my cup of tea as I like fast paced action games. It looks so colourful and I like the idea of loot. What makes this game so special? Does it have boss battles/special enemies that you find in most RPGs Does this game have iCloud.
I'm really enjoying this game especially the artwork. Really immersive stuff. I've been playing for a while now but not really sure what my mission is. I blasted through the tutorial and remember an opening storyline but since then I'm just exploring without really knowing why. Can anyone fill me in on the mission or general reason these characters are searching and fighting. Is there even an end goal?
Enjoying the game. But in a fight it happens that 'block' is grayed out and you can' t use it. I can't figure out why that is. Can someone help me out here? Thanks in advance.
Who? Anyway, from an early tester that kind of dropped off the radar for a bit, my sincerest congratulations on finally releasing this game! I'm one of those people that have been following it from pretty much the start, and I even got the privilege of testing it. Now I can't wait to dive back in after being "away" for so long. Great work guys!!!!
Good to hear that you're liking the game! Having people finally able to play it and enjoy it is an amazing reward. The mission objective, in an nutshell, is that your team is tasked with finding a relic that has been hidden/smuggled in a prototype temporal device that was stolen by revolutionaries. The narrative branches out a lot and like the inspiration for the game (classic tabletop RPGs) it's a catalyst for adventure. At the beginning it's not that important, you are told you have to find 'a thing' but later in the game your objective becomes more apparent. Having a primary and secondary objective reminder screen would be helpful. It was in the original plans and will become more necessary in future modules so we're likely to add it. In this story, there aren't many mini-objectives to track so it wasn't a necessity.
It's a great game really Been spending 3 hours with this But this is hard man I mostly die early on I'm not even playing the hardcore mode
Noob question but by the looks does it play like Hunters sortof? I know it's turn based and all. It really looks like a blast but might have to wait for a while until I can get more time to sink into this one. I don't want to disrespect it by downloading it and not being able to giving it a proper go
Okay just to let you know of a save corrupting bug. I have been able to replicate it twice in a row. First member of the squad dies. I pick another squad member, the dice roll. Player sees results and manually stops the game before even touching the dice. On restart the save data is corrupted and the continue option crashes the game. I am not upset because I die often and I was trying to game the game. But I would hate to see someone's hard earned game get corrupted. 6plus on 8.4
So if your last character dies, you go back to the absolute beginning of the game? Or does each new spawn point become the starting point of every new game? Sorry, a little confused...
Anyone know what's the deal with Game Center. It says it's enabled but no achievements or leaderboards. Something that will be added?