Digging it so far. Was doing ok until I had a series of three consecutive fights (the last of which was from an enemy I hadn't yet seen and skipped my turn multiple times). Hard to tell how long it is or anything of that nature (though the sense from beta testers was that it is sizable). I do have some minor (very minor aside from the first) nits to pick. It's hard to believe that no one suggested in testing (especially with the ability to equip items directly when you find them) it would be nice to be able to see stats of what you are currently using when browsing stuff you found. Early on, your turn gets skipped with relative frequency because of enemy abilities. This isn't especially fun as a player. It seems a bit odd that you must get next to an opponent to fight them when you have ranged weapons. I think this is a matter of presentation more than anything. The style is definitely unique. Gameplay is engaging so far. Looking forward to playing some more.