Galactic Keep by Gilded Skull Games

Discussion in 'Upcoming iOS Games' started by gildedskull, Jul 4, 2009.

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  1. Devilishly Good

    Devilishly Good Well-Known Member

    May 1, 2009
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    The Underworld
    Weapon ideas - I know they're not that creative, but hey :p

    Devil's Pitchfork - melee weapon in the form of a trident, the business end is superheated and can fire damage in addition to the weapon's base damage

    Devil's Sting - melee weapon in the form of a whip with a barbed tip...use it to deliver nasty wounds or load it with poison for an extra nasty surprise

    Bunny Boots - special boots giving the wearer extra speed and jump capabilities, you probably need to make a balance/dex check to wear them unless you meet some minimum dex requirement
     
  2. Dagger2_pt

    Dagger2_pt Well-Known Member

    Sep 4, 2009
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    I'm a fan of Advanced Dungeons & Dragons Pen Paper and i haven't played Forgotten Realms for a couple of months.

    Those 2 games in this thread looks the type i had played before. I took a peek to those games in the official website (http://www.gildedskull.com), made a decision that i will go for the Galactic Keep: Dice Battle. It looks better than the Imp or Oaf which is very strange and wierd.

    I hope the Gilded Skull release the Galactic Keep at the same time of Imp or Oaf.
     
  3. Ethansdad

    Ethansdad Active Member

    Dec 18, 2008
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    Weapon idea:

    The Roulette - a weapon designed by a race with suicidal tendancies; a powerful weapon but with a one in six chance that the discharge would instead affect the wielder instead of the intended target. Seen as being designed by a race looking to add some 'fairness' into the advantage this weapon provides, it is important to note that they are now extinct.
     
  4. PointOfLight

    PointOfLight Well-Known Member

    Dec 29, 2008
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    Indiana, USA
    I wouldn't count on that. I'm pretty sure Imp Or Oaf? is close to being submitted to Apple, while Galactic Keep isn't due until early next year. I'd have to go back through the thread to confirm that, but I'm pretty sure that's correct.
     
  5. gildedskull

    gildedskull Well-Known Member

    I wish it were true...that Galactic Keep were as far along as 'Imp or Oaf?'...but it's not the case.

    We're getting close with 'Imp or Oaf?'. An annoying bug or two are being cleared out and we're going to beta test for a week or so, gather info and tweak then submit. We want it to be 100% stable before we release. Let me know if you'd like to beta test (many in the thread have!) and I'll contact you.

    GK is progressing faster than expected. We'll keep you updated on the production in the coming months :)

    Working on some of the 'critical hits' and 'critical failures' today! Should add a lot of diversity to play. An example of a critical hit (blade weapon against a sentient enemy):

    "You stab forward and twist your weapon as it enters your foe! You've inflicted internal trauma resulting in +7 DAM to them every turn for the rest of the battle."
     
  6. Ethansdad

    Ethansdad Active Member

    Dec 18, 2008
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    Weapon ideas:

    The Destabalizer - this weapon will destabalize the molecular structure of the target, causing them to become intangible for a number of 'turns'. During this period you will not be able to use another weapon against the affected enemy, but the enemy will also be unable to use any weapons against your character. (Should it suit the game, it may also be possible to walk through the enemy, or fire through them at another enemy. It could also be used on friendlies - to allow them to walk through enemies and set up a crossfire).

    Improbability Gun - based on the technology recovered from a very advanced starship, this weapon has completely random affect on the intended target. It could turn the target into a tomato - or an even more powerful enemy. (This could be used to draw upon any existing art within the database, turning your foe into a weapon you can then pick up, or swapping it out for another creature, etc.).
     
  7. PointOfLight

    PointOfLight Well-Known Member

    Dec 29, 2008
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    You aren't a Douglas Adams fan by chance, are you :)
     
  8. Ethansdad

    Ethansdad Active Member

    Dec 18, 2008
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    Answer: 42.
     
  9. PointOfLight

    PointOfLight Well-Known Member

    Dec 29, 2008
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    Indiana, USA
    Don't Panic!
     
  10. drelbs

    drelbs Well-Known Member

    Jun 25, 2009
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    Thinking about numbers, how 'bout:

    39 Steps

    Drains stapina and drops a load of potential energy onto the target as if they had run up 39 steps worth of stairs and then fell down to where they started. Critical hit adds damage as if they had tumbled down said stairs.
     
  11. Devilishly Good

    Devilishly Good Well-Known Member

    May 1, 2009
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    The Underworld
    I think that's a keeper! :)
     
  12. gildedskull

    gildedskull Well-Known Member

    So option 3 it is! :)

    Needs a bit more polish and pixel-moving but it looks good on device and in the new iTunes9 app coverflow. The rough edges really make it stand out, seems like most icons keep with the sharp edges of the 'button' shape.

    All who responded and helped out, thanks a lot for your input!

    The decision on the weapon and special attack for Galactic Keep is going to be tough, a lot of interesting ideas thus far.

    If it helps at all to get the creativity flowing, the 6 classes in GK are:

    Hunter
    Pirate
    Warrior
    United Coalition of Bodies (military)
    Ethelian (an android martial artist and weapons specialist)
    Time master


    We're making our weapon/special attack decision at around noon tomorrow so all suggestions and ideas before then will be in the running!
     
  13. Comassion

    Comassion Well-Known Member

    May 23, 2009
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    Time master attack ideas:

    Retrograde assistance: Warp yourself back in time to the start of the current battle (or if that's too powerful, warp a turn or two back) to help yourself from that point in the fight.

    Murderous Paradox: Go back in time and kill target enemy's parents / builders. Target fades out of existence, meaning you never met him, and didn't need to go back and kill his parents - and since you didn't do that, he fades back into existence. But then you met him, so you killed his parents.

    Actual game effect: Target fades out of and into existence every turn. Useful to debilitate one creature and deal with others in a more normal fashion.
     
  14. Ethansdad

    Ethansdad Active Member

    Dec 18, 2008
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    Any decision on what user suggested weapons you've decided to go with?
     
  15. gildedskull

    gildedskull Well-Known Member

    We've chosen the last weapon and special that may be used in Galactic Keep: Dice Battles. It was a tough decision as there were quite a few really unique and out-there ideas that you came up with. Thanks again to all who submitted ideas. The last two we chose are:

    The 'Improbability Gun', created by Ethansdad

    and

    The 'Murderous Paradox' special created by Comassion.

    We've tested a few others, but these seemed to be the coolest and funnest to play (in the context of the game). We'll post the card versions with art very soon.

    Thanks again!
     
  16. gildedskull

    gildedskull Well-Known Member

    Here's the card art for the last new special and new weapon!

    [​IMG]

    Here are the others:

    [​IMG]

    [​IMG]

    (note that there will be a summarized description of the weapon/special that will appear on the back of the card, seen when the card is flipped).

    Thanks go out tot the following Toucharcade.com users:

    Murderous Paradox:Comassion
    Improbability Gun:Ethansdad
    Half a Mind's Eye: boynamedluke
    VeganTNT: VeganTNT
    Pixie Launcher: boynamedluke
    Devil's Defiler: Devilishly Good

    The people who's weapons were chosen will get credit in the game (in the credits and on the back of the card).

    Maybe we should try this out with a character further down the line...;)

    follow Gilded Skull Games on twitter here
     
  17. Devilishly Good

    Devilishly Good Well-Known Member

    May 1, 2009
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    The Underworld
    woo hoo, very cool :)
     
  18. Ethansdad

    Ethansdad Active Member

    Dec 18, 2008
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    Very awesome! Talk about instant gratification - not only does one I suggested get chosen, but the card is already ready! Thanks very much, I'm glad you found that idea useful.
     
  19. gildedskull

    gildedskull Well-Known Member

    Were a small but nimble operation! The trick isn't making the cards, it's getting the cards working in-game ;)

    Glad you like!
     
  20. Dark NRG

    Dark NRG Well-Known Member

    Jun 10, 2009
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    Filmographer
    I'm glad to see you using your time wisely now, with the promising game for positive revenue potential.
     

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