That's exactly what I plan to do and why I love iCloud sync so much. Regarding the train....I guess Galactic Keep will be responsible for many missed stations tough
Thanks for the in depth answer gildedskull. It sounds like you know exactly how to handle the saving. And I also prefer the "manual" save way that this offers so far. Changing the topic, one thing I noticed in restarting my campaign was during the character selection, although we can see the character card, it doesn't let us click on the special ability or weapon that the character has. After that process you then select the actual special ability that you want to have (pick from 3 I think). But my point is it would be good to see those special abilities and weapon detail upfront (so just click on the special area from the character card) so as we can make a decision on which character to choose before hand. I thought that's how it was previously but can't remember.
It was like that a very long time ago, before the card covers. Currently, once you have rolled a character (and the card is 'unlocked' from the cover) you can see their current weapon and special cards (chosen at an earlier time). This can happen after a character dies and you are selecting another character. It would be helpful to see the three specials for each character before the cover is removed (to help choose) but there's something appealing to the mystery of not knowing everything about the character before you choose them. This, however, could change...
I actually think the "mystique" is a good idea. I would suggest you leave it that way unless there's too much grumbling about it. Might actually give more people incentive to experiment instead of just going for the person with the "big guns" right away.
I'm really liking this game so far. I've always wanted a solo RPG experience like this. Exploration with story and of course loot! I found a pin! Anyone else find this one yet?
Nice pin! I have been really enjoying the new build too. Everything looks larger now on my iphone 6+. Much appreciated. Still lots to explore, and I've noticed some of the enemies seem harder to kill (they seem to block or use a healing item more often...i think?). Looking forward to playing some more later on.
Is it still possible to join the test flight? How does it work? Edit: downloaded Test Flight. Hoping for an invite. [email protected]
This build is my first run at the game and I did die quite often as some of the enemies are pretty tough. I found that once I got the hang of initiative (attacking on my turn) and also remembering that I can heal if I end my turn with moves remaining, my enjoyment improved quite a bit. Oh...and I found another pin...
Fired it up this morning to join the pin hunt and... it just crashes. Gonna delete and reinstall once I'm near WiFi...
Man this is really something special. Fantastic artwork, fun game! It's running smoothly so far, though I'm still early in.
Yeah this is really something special. I can't wait for the game to finally reach everyone in the AppStore. It's so damn atmospheric. Last build is really amazing.
Could a portrait orientation option be considered? Also, what about a battle speed toggle? Sometimes I think it could go a bit faster. Also, maybe get rid of the whole "enemy turn" thing and just have them move real quick (like the enemies in Super Mario 3 after you completed a level) But man this is so good!
We tried portrait and didn't find that it made the experience much better. Things seemed a bit 'crunched' on smaller devices. Also, it would take us a while to implement...but it is something that could happen if enough people are interested (after launch). You can speed up battles by closing the battle window tab. You will have to do it on your battle turn, tap the green tab. Everything goes almost twice as quickly with the tab closed. About the enemy turn: good idea. It does that because we want to be 100% sure that you know why you don't have control of the game at that moment. The enemies actually do move around a bit like SMB3, it might work, but when we had it that way (long ago) people/testers were often surprised when their turn ended, they became 'locked out' and the enemies started moving...which is the reason why we darken the screen and show 'enemy turn'. Glad you are enjoying the game. Thanks for the encouraging words, we really appreciate it!
Dangit you guys, I finally get a chance to play this morning, excited to find three pins and... they're the same three you guys have already posted! Lunch! I must play during lunch! That's the ticket... Also - I think the Enemy Turn is fine as it is, it's very X-COM-like. I didn't know about closing the combat window, will give that a try. (But I like watching the details, so probably not for long.)
Ah! I completed the game 8 times if I recall well and I found the first just yesterday...so I feel your pain. They are pretty cool tough and a really neat idea not only for testers (a cool incentive to play and test more) but I would keep those even in the final version