Small Update Not much to report, at the moment, other than we are continuously working on the game. New components include: - enhanced fog functionality (better line-of-sight) and new fog types - editor fog enhancements: denote 'tall tiles' you can't see over (Unlike other 'board-game style' games of this type, in GK there are no 'rooms' that are revealed when doors are opened. Instead, we are using line-of-sight (actually cone-of-sight) fog clearing...which is a bit more 'realistic'.) - character and enemy cards are fully functional - inventory and loot storing revise - stealing (PC and enemy) - many new items recently added
Yes, at some point. We'll post on TA when we're ready. It's going to need a lot of balance testing, for sure.
more exciting Okay, this is a bit more exciting. It's taken from a current build of the game. In this section, you've rediscovered your missing spacecraft and you start to piece together why you were 'sent' on this particular mission. This portion of the map is outdoors so some of the local wildlife is encroaching...
Short Map Clip A short clip of the current build of the game. The player moves through a map and confronts an enemy, reviewing preliminary info and then opening their full character card. Subscribe to the TouchArcade YouTube channel
Well, overall it looks amazing. The only thing I don't like is how the dice bounces around with your movements. It would be nice if the die were just rooted in the corner somewhere after you roll.
Right now, there's a short tether between the player and the die. That's a holdover from an earlier idea. The plan is to let the die stay locked where it lands after it's rolled (allow the player to move it if they want), have the die track back to the player at the beginning of their turn or when combat is initiated.