Galactic Keep by Gilded Skull Games

Discussion in 'Upcoming iOS Games' started by gildedskull, Jul 4, 2009.

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  1. sbxsat

    sbxsat Well-Known Member

    Apr 17, 2011
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    Any news on this?
     
  2. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    Would love to hear some news on this too.
     
  3. iPadisGreat

    iPadisGreat Well-Known Member

    Dec 10, 2012
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    I really dug that Galactic Keep: Dice Battles trailer from long long ago.

    Waiting...
     
  4. gildedskull

    gildedskull Well-Known Member

    Small Update

    Not much to report, at the moment, other than we are continuously working on the game. New components include:

    - enhanced fog functionality (better line-of-sight) and new fog types
    - editor fog enhancements: denote 'tall tiles' you can't see over

    (Unlike other 'board-game style' games of this type, in GK there are no 'rooms' that are revealed when doors are opened. Instead, we are using line-of-sight (actually cone-of-sight) fog clearing...which is a bit more 'realistic'.)

    - character and enemy cards are fully functional
    - inventory and loot storing revise
    - stealing (PC and enemy)
    - many new items recently added

    [​IMG]
     
  5. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    ^Nice. Thanks or the info!

    Good to know stuff are going along quite well. :)
     
  6. somedumbgamer

    somedumbgamer Well-Known Member

    May 4, 2013
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    Looks cool. I'm in!
     
  7. somedumbgamer

    somedumbgamer Well-Known Member

    May 4, 2013
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    Looks cool. I miss the old days playing d&d with friends in the basement. I'm down!
     
  8. gildedskull

    gildedskull Well-Known Member

  9. Pitta

    Pitta Well-Known Member

    Oct 19, 2008
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    THAT

    IS

    FANTASTIC.

    SIMPLY FANTASTIC.

    Getting all sort of early '80 D&D module vibes....
     
  10. MrMojoRisin

    MrMojoRisin Well-Known Member

    Jul 27, 2012
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    Looks awesome. You gonna need beta testers?
     
  11. drelbs

    drelbs Well-Known Member

    Jun 25, 2009
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  12. gildedskull

    gildedskull Well-Known Member

    Yes, at some point. We'll post on TA when we're ready. It's going to need a lot of balance testing, for sure.
     
  13. thevagrant

    thevagrant Well-Known Member

    Jun 8, 2009
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    This is one of the most exciting video game screenshot I have ever seen.
     
  14. gildedskull

    gildedskull Well-Known Member

    more exciting

    Okay, this is a bit more exciting. It's taken from a current build of the game.

    In this section, you've rediscovered your missing spacecraft and you start to piece together why you were 'sent' on this particular mission. This portion of the map is outdoors so some of the local wildlife is encroaching...

    [​IMG]
     
  15. drelbs

    drelbs Well-Known Member

    Jun 25, 2009
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    OK, I had to explain my sudden outburst of laughter to a coworker due to that one. :D
     
  16. gildedskull

    gildedskull Well-Known Member

    the blackhand

    [​IMG]
     
  17. gildedskull

    gildedskull Well-Known Member

    Short Map Clip

    A short clip of the current build of the game. The player moves through a map and confronts an enemy, reviewing preliminary info and then opening their full character card.

     
  18. PointOfLight

    PointOfLight Well-Known Member

    Dec 29, 2008
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    Well, overall it looks amazing. The only thing I don't like is how the dice bounces around with your movements. It would be nice if the die were just rooted in the corner somewhere after you roll.
     
  19. gildedskull

    gildedskull Well-Known Member

    Right now, there's a short tether between the player and the die. That's a holdover from an earlier idea.

    The plan is to let the die stay locked where it lands after it's rolled (allow the player to move it if they want), have the die track back to the player at the beginning of their turn or when combat is initiated.
     

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