Do you keep losing Cpt. Medison or is the mission goal unclear to you? It was one of the harder nuts during beta too. I'll make all Easy campaign missions slightly easier in the next patch. Here's a spoiler: Spoiler If your problem is the mission goal, remember that you are supposed to land troops from your colonization ships on the space station. The location of the space station is marked by a blinking beep on the minimap. Once you have done that, the troops will allow Cpt. Medison to escape in an enemy heavy missile frigate. It has a small medison portrait near the ship and is highlighted on the minimap, too. Bring that ship back to your jumpgate so she can escape. If your problem is that you keep dying or losing her ship, then I recommend trying something different. Best way is to take out the left planet, that way the enemy has it harder to reinforce on the left side of the map giving you way more room to breath. In any case, don't try to take on the enemy's main fleet. This will only get you killed.
Any hints for playing skirmish with Terran faction on "Normal" difficulty? I tried the first 2 skirmish maps, and constantly get a serious beating from the Pyron AI opponent. Last match was the best one so far. I actually had the upper hand for maybe 10 minutes, until he suddenly dropped in with a fleet of ~10 Frigates that totally destroyed my own fleet. After that, it was over for me rather fast. I tried several different approaches, from building up a Fighter force, to a mixed force, to all-out research and trying to produce Frigates as fast as possible. Nothing I can come up with works.
My only gripe thus far is ... Pleeeeease can the model headshots as the avatars for the main characters. It feels so placeholder and, while I love Kristin Kruek, its just distracting cause I end up staring. Thanks! Edit: typo
All I can say is: Normal AI does not cheat, I mean it doesn't get extra resources or anything. It just plays well. One thing to keep in mind is that you should plan on getting a second planet not too late into the game and invest into it. Two planets with full economic development can produce way more ships than one and I'm pretty sure the AI expands, too. Once his second planet has lots of mines and processors, he can just outproduce you if you run on one planet only. On a different note, one heads up: I found a bug with jump gates. If you destroy a jump gate while ships our pouring out of it, those ships stay in hyperspace forever. Not a big deal per se unless your mission is to kill all enemy ships because you can never kill those and thus not reach that mission goal. This can happen in campaign missions like Assist New Hope or Call for Help. It is a glitch I have fixed now and it will be in the next release. Just in case you run into it...sorry we didn't find this during QA.
Is there a way to escort ships? IE I don't want my interceptors running half a map away from my heavier ships. If it was in the tutorial I'm sorry for asking ... I skipped most of it once I saw how the interface worked. I wanted to pew pew! Really enjoying this so far
Did not find anything like that yet. But it would be great if a fleet would really stay together, instead of spreading out wildly. I have seen the latter behaviour (fleet scatters all across the map) several times now, and it is annoying. Funny enough, in the singleplayer mission "Rescue Medison" staying together seemed to work much better than in skirmish mode.
I included various approaches for that as well: Going straight for a Colonyship, holding back on building anything else ship-related. Producing Fighters/Bombers while building up for the CS. Going for Corvettes instead of Fighters. Etc... Seems I just need to play around more until I find the right balance of what to do when. Oh, and I gave the Pyros vs. Terrans a try, and was rather disappointed. From the descriptions on your homepage I concluded that a Fighter/Bomber swarm strategy should work well with the Pyros. Unfortunately this does not even work properly on Easy Skirmish difficulty. Only producing the minimum of F/Bs to survive until I can crank out bigger ships was the much better approach.
Normal difficulty Skirmish w/ Terran vs. Pyros Ok, did a few more testruns, still no luck. When I hold back on building Fighters, AI swarms me with Bombers, without actually scouting me. When I pour ressources into building up a Fighter force to counter this initial assault, it is much weaker, and the AI suddenly shows up with half a dozen Corvettes. So, next try: Only build minimal Fighters, go for Missile Frigates to counter the Corvettes (the only Terran ship they are listed as weak against). No, does not work. M.F. need too many Crystal ressources to get enough of them out in time to counter a Corvette assault. Some other varied approaches I tried resulted in the AI coming around with half a dozen Heavy Missile Frigates. Those are only weak against Bombers, and even with a 2nd planet already building up, and the full 7 Fighter Factories on the main planet, I cannot crank out enough Bombers to repel the assault. Not sure if the AI really is that good, or if I am running into a serious balance problem here. Is anyone able to beat the AI in that scenario: 1st Skirmish Map, you:Terran, AIyros, Normal difficulty. Any help is appreciated!
Just played with those settings. Took me 11:12, most of it was cleanup work. I usually can beat normal faster (~8 mins) and hard at around 10 mins. It's all a matter of practice. Playing multiplayer helps as you learn most from others.
So, mind telling how you do that? I just did 3 more runs, and still cannot come up with a successful strategy My last attempt was going for Turrets asap, to counter the initial Fighters. Did not work either...
I invested a bit into economy first, then fended off the first push with a mix of light corvettes and interceptors. Then I quickly took another planet while teching up to frigates. I got a light missile frig and a flak frig while building more inties. He made a few more corvettes (IIRC) so I got a heavy corvettes to counter those along with the LMF. I had way more strikecraft than he has so he continued to expand and got a lot of gunship frigs (really a lot). I cranked out ion beam frigs and made sure my strikecraft stayed away from the frigs. He made heavy missile frigs but since he invested a lot into gunships, his frig force were no match to my ion beams and I wiped them out. The rest was taking a third and getting a lot of bombers from multiple factories and then mob up. Funny enough, he has expanded a lot. Had I just waited for his expansions to kick in, I would have been toast. He played quite well, I gotta say. One thing I gotta say about the AI is that in contrast to other RTS games, it does not stupidly play scripted build orders the dev programmed into it, but it really thinks (or at least tries), so matches can turn out quite differently depending on how things evolve...
anyone else find the first mission (Wet your Hands) on Normal as Terrans to basically be impossible? You start out with nothing and 15 seconds later you are swarmed with about 50 enemy ships. That's barely enough time to build 5 ships. I just don't see how it is possible.
I think I finally cracked that first mission (Wet Your Hands) - my method has now worked consistently for easy and normal, at least. And the game is quite enjoyable for me now! Spoiler ahead: Spoiler Max out all your buildings, starting with a few metal mines to begin, but the rest in no particular order. Once you have a max of each allowed (10 metal mines, 1 crystal min, 3 supply depot and 3 fighter factories) built - put your device down and wait. Seriously, just let all the metal and crystal numbers build up - you will need a lot of them! Once you have 2-3,000 metal and 150+ crystal (approximate numbers) THEN start tapping away at your fighter and bombers to add them to your ship construction queue. Once you build one ship, the enemy rushes you. But, as long as you can keep that build queue filled, you will be fine. At some point you will need to select all those ships and send them out to attack, and once you do that, don't forget to go back to your planet and keep that ship building queue lined up so you can replace ships as yours die.
I'm a little surprised nobody else has requested it yet but ... is a save game feature a possibility?
@Mark: Thanks for the hints, I will give it try. From what you write, my mistake could be that I tried to get a Colonyship out too early: Either before the first assault (which is almost impossible), or asap afterwards. And at the same time trying to tech up either Fighters/Bombers or Frigates. That seems to be just too much at once, I need to focus more.
So Far... So far, this game has been a lot of fun. I am an avid RTS player and it is always nice to see a solid RTS. (Especially when the developer is involved) I have one gripe with this game, however. I am not sure if this is a glitch or what, but when I tell my troops to retreat or to stop the actions while there are enemies around, they just continue to fight and never go where I want them to. This can be very annoying because if you are up against odds you know you will not win, you have no way of getting them or stopping them from dieing. Has anyone else seen this or is it just me?
Welcome to the game, Binny. Good to see RTS gamers onboard, gives me hope that we can get a TA multiplayer community going. To your issue, I'd like to bring the following to your attention: - A single tap is an attack-move. If your ships are fighting and you do a single tap somewhere, then you tell them to move to that position and attack everything in sight. Since they are already fighting, they'll happily continue. - A double tap is a move and will move your ships. Alternatively, it is sometimes easier to do a long-press (tap and hold). This will also do a move, but you can set waypoints by long-pressing at multiple locations. The latter two will solve your issues. This is also explained in the tutorial or at http://www.bitmen-studios.com/galactic/game-info/controls/.