Like other game by this publisher (The World series, Thirteen Souls) Future Strike follows the basic mobile ARPG template but adds something to the mix to make it interesting, even to someone like me who doesn't care for this formula. In this case, the short stages come with a lot of gameplay variety -- it's not three mobs then boss, rinse and repeat. You have rescue missions, gather missions, destroy missions, even stealth-lite. The weapon system is dense, and new abilities add something to the mix (not just additional killing power). As to the energy system, seems pretty generous so far -- I have yet to put a real dent on the initial pool, and I haven't spent a cent. BTW visually, the game borrow heavily from XCOM: Enemy Unknown, of all things.
Me being skeptical of most FTP games I don't have time to give this a try. No matter how big my backlog is I am always looking for the next underrated gem. Screenshots can sway your decision if it's worth a try or not. So far I haven't seen anything to get me to try it for the bargain basement price of 'free!'
Straight addicted to this freaking game! Played this the most out of all my other games like Noblemen, Cat Quest, Radiation City, and Questland.
pvp i understand you guys are limiting pvp so people wont farm it for rewards but PLEASE i (and many others) consider street fight 3v3, zombie defense, and team defense the funnest aspect of the game!! could you please change the reward to a small amount and let us play infinite pvp? i honestly dont even care about the rewards
Can't speak fom Amenbrother, but I've been playing pretty regularly since it came out, and I have yet to run out of energy. You get energy from achievements, level ups, and sign-in bonuses, so at this point I'm at 350 out of a "maximum" of 180. So far the game has been pretty generous with gold, energy, gems, etc.
Not gonna lie: that sucks. Hopefully the compensation will take some of the sting away. I'd grown rather fond of my character...
Ouch; restart. Well, the proverbial happens but I'll not be starting again right now. I'll give it another shot down the line when the slog to start with is not so fresh and also improved stability can be demonstrated. Shame. I will give it another go, just not right away.