I mean the vast majority of people don’t play mobile games with controllers. If a game is made for mobile, it should really be built as if you don’t have a controller. Having support is a great addition but it shouldn’t be a crutch. Even games with complex controls such as Dead Cells have amazing controls on mobile.
I generally agree with you. Having played this both ways, I wouldn’t say that you need to use a controller. But the game plays very differently without it — the pace is slower, and you need be quite deliberate about which weapon you use. I think it’s still fun, even though it’s clearly not what the developer intended. Personally, I don’t find Dead Cells playable (or at least any fun) with touch controls, as good as they are.
I wouldn't call them awful, but you're entitled to your own opinion. I do think they should be customizable, but I also think the pros outweigh all the cons with this game and was pretty explicit about that in the GotW story. I agree with this, but I wouldn't say this game has unplayable controls at all. They're fine. I also wouldn't say a physical controller is required to play, but it is a better experience with one. I think it just sticks out more because by this point in mobile gaming every game really should offer customization options since everyone's preferences are so different when it comes to virtual buttons.
Still think I’m going to wait to see if there’s any updates to improve it. Would like to have it on the go (own it on Xbox) but $9 is a bit high for a game that sounds like it could still use a bit of work. But I’ll keep it on my wish list!
Update just hit with “UI improvements.” Not customizable controls, but the text looks bigger on iPhone.
The absolute best model on the App Store is try-before-you-buy. Free with an IAP for a full unlock. 1) You actually get a taste for the game. 2) You technically own the game already (so the allure/mystique/urge/whatever is gone), and can splurge for the premium unlock whenever you see fit. 3) iOS updates break games no matter what, and we can no longer back up our purchases, so there's no difference in fully premium or a premium unlock and doesn’t matter in the long run. I wish Apple would force that model and just eliminate premium releases altogether. Regarding Fury Unleashed, I love the gameplay here and I’m a supporter of “If you’re having problems with the controls, take 2 minutes to learn them” (fire away, folks!) but EVERYTHING, even post-update, is too damn small. I get a chuckle out of the loading bar every single time.
Hey all! We've recently pushed an update 1.03, fixing some flaws mentioned above, but we're not stopping here. Seeing your feedback, we'll be adding an option to customize the touch control layout in one of the future updates. As previously mentioned, we're reading all the feedback, so please feel free to share it, and we'll see what we can do to improve the game for everyone! PS, Thank you for choosing Fury Unleashed as the TouchArcade Game of the Week! <3
Your point is better than mine, I agree. I somehow forgot to mention the model of “pay to unlock the full game”. It’s one of the best solutions. My struggle with this game was the controls. But still I bought it yesterday just to support the dev and because I love such games. By the way, could you explain what you mean by “iOS updates break games”? I don’t quite understand that.
It's not as common as back in the day, but remember whenever there'd be a major iOS update and a chunk of your games would get borked until developers updated them? Folks have held onto the notion that games with a price-tag and no inclusion of IAPs would essentially be future-proof, and I get that, but ever since Apple took away our ability to download and backup games on our PCs, there's been no difference between premium games and games with premium unlocks. They're on equal footing as far as potentially being damaged by iOS updates...in the odd chance that happens, of course.
That's awesome news, thank you! Meanwhile I've got a problem / question. After finishing the first main boss in the third chapter I went into the sketchbook and now I'm trapped there. Given the fact that there's that guy offering me to play earlier chapters this seems intentional, but since I'm still missing 2 main bosses from chapter 3 it still feels like something went wrong ... I tried several things, but the only comic I can launch is the sketchbook. (The other three go out of sight to the top of the screen.) I'm not ready jet for the final thing and would love to keep playing the other chapters. I even considered a reset, but surely that will erase my complete progress including character level and upgrades right? Also now I wonder what happens after finishing the sketchbook. Am I able to play all books again or do I have to start a completely new game? I need answers ...
This is a deliberate design choice on our part. Story-wise, you're locked in there, although, as you've noticed, you can replay any of the previous chapters through the help of "that NPC". You can also level-up by playing the sketchbook, as well as freely switch between the two difficulty modes if you want. Don't give up, as you'll be free to complete any content at your leisure when you'll defeat your captor!