"Furious Tactical" - forthcoming strategy game for iPhone/iPod touch (Developer)

Discussion in 'Upcoming iOS Games' started by BrokenKings, Oct 5, 2010.

Thread Status:
Not open for further replies.
  1. 7h30n

    7h30n Well-Known Member

    Jun 8, 2010
    48
    0
    0
    I support that, but firstly the game needs to have an excellent strategic and tactical gameplay.
     
  2. BrokenKings

    BrokenKings Well-Known Member

    May 13, 2009
    279
    0
    0
    Air units haven't been written out but none exist at present. We have plans for air and naval units, the only question is whether or not they make the initial release.



    We're not exactly going for a straight-up Redwall look and feel but I'm glad that you are enjoying the similiarities. :)

    Nothing final has been discussed.

    Awesome! :D

    Great suggestions, keep 'em coming!

    Unlockable types are definitely a possibility for the future of the game, and something we have discussed. If this game does well enough, we have a lot more ideas to keep it fresh and exciting :)

    This is a fact, and we are trying to emphasize this element as much as possible. :D
     
  3. randomdude

    randomdude Well-Known Member

    Mar 21, 2009
    1,657
    1
    0
    Awesome. Hope you guys don't encounter any show stopping bugs! And naval units seems intriguing. Make sure we can assemble a landing force alright?
     
  4. lord timmie9

    lord timmie9 Well-Known Member

    Mar 25, 2010
    118
    0
    0
    can i beta test i really like this game
    i sent you an e-mail
     
  5. magihiro

    magihiro Well-Known Member

    Mar 26, 2009
    824
    0
    0
    I assume if we beta tested the previous version, we're on the list for the next version? :)
     
  6. BrokenKings

    BrokenKings Well-Known Member

    May 13, 2009
    279
    0
    0
    That's definitely always a good use of naval :)

    E-mail received :D

    You got it, anyone who received a build in the past will continue to get e-mails with new builds as they come out. :D
     
  7. BrokenKings

    BrokenKings Well-Known Member

    May 13, 2009
    279
    0
    0
    Working on finishing this build, I'm really hoping to do so before the holidays start. The end is in site but I really want to have no known bugs, so whenever I find one I have to track it down and crush it ASAP. That way when you guys send me bug reports, it'll be something new to me :)

    Here's a picture of a bug I'm working on right now:

    [​IMG]

    Over the weekend I had to completely rewrite the way objects are added to the scene so that depth would work better, and there are still a few kinks I have to work out. As you can see from this one, part of the mobile base is being obscured by mountains that the mobile base should, by all means, be in front of. Whoops!
     
  8. BrokenKings

    BrokenKings Well-Known Member

    May 13, 2009
    279
    0
    0
    The above bug is fixed - in fact, I think all the currently known bugs are fixed. I'm working on my last task of the day and figured I'd share one more image with you guys: the new icon!

    [​IMG]

    Nice, eh? :)
     
  9. Kunning

    Kunning Well-Known Member

    Aug 30, 2009
    3,248
    1
    0
    Just a suggestion, but I feel that if the blues and greens and the mouse in the icon were both brighter/sharpened up a bit it'd look better!
     
  10. lord timmie9

    lord timmie9 Well-Known Member

    Mar 25, 2010
    118
    0
    0
    is there gonna be a story mode or just maps that you van play?
     
  11. BrokenKings

    BrokenKings Well-Known Member

    May 13, 2009
    279
    0
    0
    Hmmm...I'll pass that message along to Sean and see what he thinks. However, I did have the default iPhone gloss effect still on in those screenshots, it's since been turned off - does it look better now?

    [​IMG]

    PS. It's actually a dog :p

    Initial release will be focussed more on the core gameplay. If we do well enough for an update story mode won't be very far behind :D
     
  12. Kunning

    Kunning Well-Known Member

    Aug 30, 2009
    3,248
    1
    0
    Heh, sorry. With the gloss effect off it looks better, but I still think that it would be more attractive if the colors were just a tad brighter - it'd be more likely to catch a person's eye when they're browsing through iTunes/App Store.
     
  13. BrokenKings

    BrokenKings Well-Known Member

    May 13, 2009
    279
    0
    0
    Feedback heard - and implemented. :) Check out the new icon image:

    [​IMG]
     
  14. jasonc506

    jasonc506 Well-Known Member

    Nov 17, 2010
    129
    0
    0
    Looks pretty nice, so no story or campaign mode? So what is there to do just go into a map and battle? I think it needs so sort of motivation, even if you just add a few lines of text in here and there to give a sense of story.
     
  15. Kunning

    Kunning Well-Known Member

    Aug 30, 2009
    3,248
    1
    0
    Nice, much brighter and definitely catches my eye. :)
     
  16. BrokenKings

    BrokenKings Well-Known Member

    May 13, 2009
    279
    0
    0
    Here's our thinking - campaign mode is a fair amount further than just battles. We have plans for campaign but currently they are more along the lines of what we did in Castle Conflict, with more emphasis on army customisation than what we have here. And we want to add a real good story (not just lines of text, etc.) to them. As such, they are further away from being able to get in peoples hands then a version that includes the core gameplay. This will give us a chance to get real feedback on the gameplay, and get people playing the game sooner. We think it's a win/win scenario this way :)

    That being said, we also believe we are giving players a fairly good reason to want to play by making the game fun in short, strategic bursts, as well as including online multiplayer :cool:

    I'm glad you like it :)


    Got some more menu stuff done today:

    [​IMG]
     
  17. BrokenKings

    BrokenKings Well-Known Member

    May 13, 2009
    279
    0
    0
    Hey all,

    We have space for about 2 more for this beta test. If you are interested, please PM me your device id + device type + email address ASAP. Next builds are going to go out before Christmas, hopefully even as early as tomorrow :)


    Also, here are some new screenshots :cool:

    Just got them in tonight so they will probably go through at least one round of polish before they hit the app store.

    [​IMG]

    [​IMG]

    [​IMG]
     
  18. crex

    crex Doctor of Game of the Week-ology

    Oct 18, 2010
    7,679
    10
    0
    Everywhere and Nowhere
    I like the new icon! Also, when will beta be sent?
     
  19. TapMad_D

    TapMad_D Well-Known Member

    Dec 17, 2010
    345
    0
    0
    gaming
    HongKong
    the art is so adorable!
    good job!
     
  20. magihiro

    magihiro Well-Known Member

    Mar 26, 2009
    824
    0
    0
    On the map select screen, there needs to be some sort of visual effect/item that shows that you can scroll left and right for more map choices. I didn't even realize there were other map choices in the beta for a while.
     

Share This Page