Wow, massively tank score Remember that if you have 6 fruit on the screen, it's better to get two 3combos than to get one 5 combo and a single fruit. Sometimes 3 combos are just easier and better in the situation Also, just learn to swipe not only from side to side, but use all angles of attack Good luck!
zen mode depends on luck too much, of course if u play a lot u gonna get some gut waves anyway, but otherwise...
This game is surprisingly fun, I'm looking foward to the next update. I just wish I could get some higher combos!
Haven't posted in here in a long time but I wanted to say I finally downloaded the update and really like the new Zen Mode. I love how you took an idea so many people wanted (basically endless waves of fruit with no bombs) and actually made it into a great gameplay mode by adding a time limit and combos. I can't wait to find out what you come up with for the next mode. This is definitely one of my favorite App Store games and at only $1 it was well worth it. EDIT: Also thanks for making the on and off changes to the sound effects and music permanent. This was really one of my only requests and it is nice not having to change them every time I turn the game on.
Exactly which is why I'm hoping the scoring switches closer to something like Oribital or other games with progressive scoring on combos (two 3x should NOT be worth more than a x5 IMHO!). Either the classic progressive (3x = 1 + 2 + 3 = 6), or squared (3x = 9) but I concede that such a big revamp in scoring would render existing scores meaningless and slicing individual fruits almost meaningless score wise. There must be some clever compromise solution to this so that slicing 5x really means something!
Long Answer: Sometimes we can say 100% that they have faked it, and other times its impossible to tell. With each update we have been making the scoring system more secure, and we have additional checks and verification on whether or not its a real score or not. We are pretty vigilant in checking suspicious scores, and in the past we have removed heaps of scores that we were able to verify as hacked. As time goes on however, some of the hackers are getting a bit more clever with their exploits and it is becoming increasingly difficult to tell the legit scores from the hacked ones. We really want to remove hacked scores, but at the same time we REALLY don't want to remove someone's amazing score that they got legitimately! In some cases we actually contact people via Openfeint to ask them how they got their mega score, but obviously people don't always get back to us Short Answer: Mostly!
This is a key part of being a designer. Yes, we want to give people what they want, but the reality is sometimes what they want actually won't be any good. We encounter that situation many times every week. We have a great idea for a gameplay quirk or mechanic, everyone is excited about it then when implemented it simply turns out to be not very fun. Yes, we love suggestions, but we can't always do it exactly as they want. Testing is critical. And yay, Zen Mode was born. With awesomeness attached for maximum fun-nicity!
Great game. Just downloaded it today and I am having a blast. Zen mode is my favorite. Is there going to be ninja stars in the game for future update? Maybe a tap mode in 30secs (throwing stars) as a mini game; tap and the stars will be thrown to cut the fruits, two taps for watermelons.. It's not all about slicing, is it?
Hmm, ok. Cause I'm asking myself all the time: how can people get a score of 800-1000 while it's starting to get real sick at 500. I got a highscore of 521 - luck was on my side I guess, but it was really hard to do.
if developers and designers always had an idea what people will find fun - most of the games would be hits. but reality is very different, there are so many games for PC which were badly designed even with great background ideas. on the other side some of the suggestions for your game are very easy to implement, in won't take any noticeable amount of time to do. why not to try? simple example of strange design, you create Zen mode, where highscore extremely depends on luck. you got many easy 6 fruits or 5 fruits waves - u got nice score. u get mostly hard waves (fruits comes one by one with some delay) u are not going to get such good score. another example, you play zen mode and want to start new game, no skills or no luck - does not matter. u press pause, quit, new game, choose mode, play. but simple restart button after u hit pause - is perfect solution.
I think you misunderstand what I meant - we have worked on, and are working on almost every suggestion we've come across. Some simply don't work, or don't work in their original forms. Just because it doesn't make it into the current update doesn't mean we haven't tried it! Trust me when I say we are reading suggestions, prototyping, testing, tweaking, changing and implementing gameplay on Fruit Ninja full-time. We're getting to everything as fast as possible Yep, I came up with this exact idea also while playing Zen Mode. It's technically a bit tough to implement, but I hope to see it in a future update myself. We're on the case! However, Zen Mode is most certainly a skill game. With proper timing and accurate swipes, you can frequently score combos. Our dev team is obviously quite good at it, and although there is a luck element to it with hopefully scoring a couple of nice waves, I personally can frequently achieve 200+ scores every game. So, what's the biggest combo someone has achieved? I've seen a +7 myself.
Just to elaborate on what Phil said regarding Zen mode, while luck plays a role, its not nearly as much of a factor as you may think. Some waves are easier to combo than others for sure, but skilled players have the ability to link up fruit in the most unlikely of ways! Getting the really easy waves or hard waves over and over shouldn't happen very often... the game is written so you are less likely to get duplicate waves, so over the course of most games it will pretty well even out, just in different orders. Of course we are talking probability here so its not a stone cold guarantee! To put it in perspective, our artist who is currently sitting somewhere in the top 5 in the world will ALWAYS get a score of at least 230, and usually averages around 245 per game! Anyway, if anyone has any more questions regarding the balance and design of Fruit Ninja stuff I'm always happy to talk about it and open to new suggestions and ideas!
Maybe some boss battles, like have one big fruit or tree. That tree drops smaller fruits that you have to hit and you can hit the tree with an Axe at times. How does that sound?