Universal Fruit Ninja (by Halfbrick)

Discussion in 'iPhone and iPad Games' started by ImNoSuperMan, Apr 20, 2010.

  1. eev

    eev Well-Known Member

    Oct 26, 2009
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    more fruits from the beginning (difficulty), some powerups like slowmo, shorter pauses and bonus points for hitting several fruits with one slice and the game will be almost perfect :)
     
  2. russiaone

    russiaone Well-Known Member

    Jan 4, 2009
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    #342 russiaone, May 3, 2010
    Last edited: May 3, 2010
    There's not one in Word Fu, either... but the noises really work

    But I guess the sounds wouldn't work anyway, because ninja's work silently

    Oh, 371 is my high, BTW and "Gonna Fly Now" + Fruit Ninja= WIN

    Wait! I just thought of something: MUSIC that gets more frantic the more Xs you have. But not cheesy countdown crap; I mean something dramatic like "The Final Countdown."

    Suffice it to say: this is my new favorite iDevice game...
     
  3. Axl Lowe

    Axl Lowe Well-Known Member

    Apr 8, 2009
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    Loving the game! Really great. I wasn't expecting any more functionality out of updates but it's nice to know that the game will keep improving.

    I'd also like to mention that I find the little fruit facts to be rather interesting. They give the game more character. I'd like to see more of those.
     
  4. kaboom132

    kaboom132 Well-Known Member

    Apr 30, 2010
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    This game would probably be better with a stylus. Unfortunately, since you need something emitting heat to work with the iPod, that wouldn't work...
    IDEA: Heat-emitting stylus!:p
     
  5. iMario

    iMario Well-Known Member

    There are enough stylusses that'll work with iPhone.
     
  6. Axl Lowe

    Axl Lowe Well-Known Member

    Apr 8, 2009
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    Like sausages.

    I kid you not.
     
  7. Dusse

    Dusse Well-Known Member

    Mar 4, 2010
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    Really enjoying this game, however, you've used some kind of auto translator for the description (in swedish). Please don't, it's absolutely horrible and impossible to understand. Just go with english or have someone who knows swedish help you. :)
     
  8. ikemike

    ikemike Well-Known Member

    Jul 23, 2009
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    Dev, have you heard of the game "Blue Defense"? In that game, there's a mode where it eases you into the game for the first 4 rounds or so, before getting to what is considered "the real game". I think that something similar could be implemented into Fruit Ninja, something that skips over the usual 1-or-2 fruit throw-ups that come up at first and just get into the intense fruit slashing immediately. I don't think that the people who play the mode will consider it a loss to lose those first few "introductory" fruit.
     
  9. HalfbrickPhil

    HalfbrickPhil Well-Known Member

    Mar 5, 2010
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    Yep, the introductory slowness is certainly a bit boring for high score games like Fruit Ninja, Doodle Jump and Flight Control. At this stage we don't have immediate plans to change the main game - although you will see for yourself very shortly that we have a bunch of new modes coming, and there will likely be something there to satisfy the ultra hardcore players :)

    As for the bug fix update, we are still waiting in the review queue. It could come out in 2 hours or it could come out in 2 weeks. We'll keep you updated and let you know the instant it drops!
     
  10. Foozelz

    Foozelz Well-Known Member

    #350 Foozelz, May 5, 2010
    Last edited: May 5, 2010
    Hey, you're the developer, right?
    I found some grammar issue.
     

    Attached Files:

  11. jmc007

    jmc007 Active Member

    Dec 16, 2009
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    That should be, "Hey, you're the developer, right?"
     
  12. Fletch11

    Fletch11 Well-Known Member

    Mar 26, 2010
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    Thanks so much for being involved! It is very refreshing to see a development team so active here!

    It helps to know that you are working out the issues
     
  13. d1

    d1 Well-Known Member

    Sep 19, 2009
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    Pwnt.
     
  14. Foozelz

    Foozelz Well-Known Member

    Hahaha.
     
  15. The Bat Outta Hell

    The Bat Outta Hell Moderator
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Mar 10, 2009
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    That should open back up the posty thread.
     
  16. eev

    eev Well-Known Member

    Oct 26, 2009
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    it seems like hitboxes are sometimes messed up.
     
  17. sammysin

    sammysin Well-Known Member

    Feb 23, 2010
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    Haven't played this in ages. Its novelty wore off extremely soon and frustration set in as I set my high score after a day with it and the following few dozen efforts I came nowhere near my best.
     
  18. Drucifer

    Drucifer Well-Known Member

    Mar 16, 2010
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    #358 Drucifer, May 5, 2010
    Last edited: May 5, 2010
    I've never had any problems with the hit boxes but I did have the detection issue which started to occur after the update. Deleting the app and downloading it again seemed to fix the problem though.

    Did you purchase the game before the update then download the update?

    To me that is my favorite part, trying to beat my high score just like Flight Control or Harbor Master.

    Don't worry though because future updates will probably have you coming back to play the game some more.
     
  19. sammysin

    sammysin Well-Known Member

    Feb 23, 2010
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    I hear ya mate, I usually love games that make me aim to play better, but not when I have a backlog of very highly rated games sitting patiently in wait! hahaha!
     
  20. Drucifer

    Drucifer Well-Known Member

    Mar 16, 2010
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    haha. Same here.. Too many good games I still need to play and new ones coming out each day.
     

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