is it just my imagination or have the patterns been randomized in the recent update? The game no longer starts off the same way every time in arcade mode which is nice...
Pretty observant of you! Patterns have indeed been slightly randomized more and generally tweaked in Arcade mode.
Any possibility for the pomegranate to be added at the end or even during the match for vs mode? Maybe a little bit bigger and both have to slice through it.
My record is 41 slices. On my first try. But now I can barely get over 30 slices. D: I must of had too much energy ready for the update. XD
Game Impressions Well I Own the Beta (Buying Full Version later) and updated the game and played, I didn't get any problems at all. Not much lag at it but until i signed in GC It lagged abit but didn't cause problems much. Sorry about your problems on the games, maybe its just a bug that 10/100000 people get? anyway good job for the updates and Thank You. I am now addicted to the game XD
Fruit Ninja 1.7.1 is the first version of fruit ninja ever to be unstable for me. It will exit on my iPhone 4 sometimes when I have freeze and frenzy together, perhaps when I get a very high number of fruit in a single combo. Previous versions, which I've played for 100s of hours, were all rock stable. I've seen occasional app store reviews for this version also noting that it can now crash sometimes, so it's not just me.
So am I the only one experiencing terrible stuttering in my favorite ios game since updating to ios5? Its been rendered virtually unplayable for me - sometimes i can get through four or five rounds before it starts to happen, but it happens on both my iphone4 and my ipad2.
I've got some stuttering, but it's not nearly as bad as what yours sounds like. Mine is an merely a persistent annoyance, while yours is game breaking :/
well, the game has always had a few little stutters here and there, but what I'm talking about is a persistant stutter that starts happening after I've played 5 or 6 rounds of arcade mode. It's nearly every second or two and it really throws off the ol' combo timing.
Hmm interesting. There should be no stutters at all, we want the game to running at a buttery 60fps! I've let the QA guys know and they will check it out soon!
excellent! my brother pulled off a 1220 the other day so I need to up my own pb to improve the buffer.
oh and while you're at it maybe you can look into doing something about the new notification dropdown. It activates whenever you slash down from the top of the screen - very distracting...