Awesome, looks promising since the first one was great. I found the snow levels to be really hard. Mostly cause the speed increasing by a ton so I need faster reflexes. Subway Surfer and then now this.
- well we'll know more in a short while, once the beta test gets on it's way. I don't have a specific release date yet, but early Summer is definitely likely.
Awesome news! Last year when the first one came out my little girl was just born and it was a game i could play while she was sleeping on my stomach. Funny thing is i deleted it only 2 days ago from my iphone due to major storage issues ,so a new one is very much appreciated. It looks amazing. What i liked about the first one was it was the perfect pick up and play game. It had this happy summer feeling ,and the controls were spot on. The snow levels were a bit too hardcore for my taste but i did like the halfpipes. By hardcore i mean i found the levels a bit too long,wich interfered with the pick up and play feeling. As a collectionist i found it hard to resist buying iap and threw about 16 your way wich is quite a lot in my book,but i probably spend more time on it than a lot of rpg's,so there you go Really psyched about this,can't wait really,and i never beta tested but i would love to beta test this one.
Really good point! If the snow levels generally were too long, it's something we can work on improving in our new level design. Thanks for the feedback!
Hey kiloo, where will you guys be offering the beta testing? I would love to be one of this first to get my hands on the game, and to see what's wrong if anything of course. FYI, I have never beta-tested before.
Hi Mr. Anon, we'll probably be looking for beta testers next week and we'll be using Testflight, which makes it a whole lot easier for testers and developers. Looking forward to showing you the game!
I was going to comment on how people are downloading an app when they could be playing the real thing... but yeah... nevermind.
About Frisbee Forever 2 Hello, all: My son and I are really excited about Frisbee Forever 2. Quite honestly, we were a bit disappointed about Subway Surfers. We live in New York, and detest graffiti. We don't think it is an artform of any sort, but rather vandalism. That you chose to cast as the "hero" of the game a kid who is committing criminal acts is surprising, to say the least. Anyway, I digress. There were many items about Frisbee Forever that we loved. The fluid gameplay, appealing backgrounds, and overall good feel about the game. Who doesn't love throwing a frisbee around? Also, the carnival scene definitely took me back to some of those "old style" fairs we have here in the states. A few questions and comments: 1. With which IOS will this be compatible? We have the iPad 2, but many people who played Frisbee Forever did so on the original iPad. A suggestion here would be to make the environment 4.2 (or lower) to maximize the number of people who are to play your game. 2. Are you planning to add a level to the original Frisbee Forever game? It might be good so as to keep that game alive, as well. 3. Unlike many people, I liked the links where you could watch a 15-second clip of another game to earn 25 coins. It allowed us to see previews of other games that were of interest to us. 4. What was fantastic about your game was that aside from these clips, the screen was not peppered with advertisements. We hope you keep that mindset intact for the upcoming game. 5. Please do not fall victim to "sequelitis." What is nice about the original game is that it is easy to use, has fluid gameplay, and the powerups and boosts (magnetic and coin) are aggressive to obtain, but are obtainable. Do not create twenty different kinds of powerups and move away from your original concept. Simple is really best for this type of game. 6. FREE + nonintrusive IAP. This game should be free. Also, what was fantastic about the original was that you could achieve all goals without IAP. Some games infuriate us because they let you play long enough to like it, and then charge you to complete the game. Or, there is endless grinding unless you pay. To me, this is bad business. 7. Monthly contests for frisbees. How about each month having a contest for frisbee design. The top choice for each month gets included as part of each new upgrade. You may not be able to have an upgrade every month, but whenever you do, you can include these designs. 8. Not charge coins for frisbees. Some frisbees required people to pay thousands of coins. And yet, aside from the color design, they had no functional differences. If someone is going to pay for a frisbee, it should have some type of upgraded skill, such as extra magnetic power. Still, I think these frisbees should be offered for free, but obtained when you accomplish a particular level in extraordinary fashion. As an example, there may be two ways to achieve gold on a level, but one path is more difficult. Completing that path earns you a frisbee. Or, there could be a "hidden" path. Unlocking that path nets you the frisbee. Just my two cents, frisbee10461