Friendsheep release on Friday

Discussion in 'Upcoming iOS Games' started by Crillst, May 25, 2016.

  1. Hello everyone! I'm about to release my first game for iPhones. It's called Friendsheep.
    It will be released on Friday!




    A deranged professor and farmer wanted to grow his two pigs, Baconesse and Porky, larger because of his unstoppable food cravings. But in his lab, the professor accidentaly spilled the bottle of toxic waste into the pigs' food supply. The pigs mutated into Supersheeps with the amazing ability to fly. At first everything seemed alright, except for the pigs being mutated into Supersheeps. As time went on the Supersheeps needed constant feeding to stay alive and the professors food was running out. It was in this time of chaos the sheeps bond and friendship grew stronger. When the food was completely gone they decided to fly away to find food elsewhere. Now you must help them survive for as long as you can!

    That is where you, as a player, comes in. The two supersheeps are out hunting for superfood in the form of clovers. They can only be gathered up in the air since they are very light weight. The mission is to keep both sheeps in the air at the same time, if you miss a clover the sheep will loose energy and loose their ability to fly. The clover is also color coded so the sheep with the red cape can only eat red clovers, and the sheep with the blue cape can only eat blue clovers. They are allergic to each others clovers.

    This is how you play it:

    (Older video. From the beta. The graphics have been updated since then)
     
  2. ksr

    ksr Active Member

    Apr 9, 2016
    41
    0
    0
    nice graphic style

    I love the graphic style (polygons, distance blur, etc.). May I ask, what software tools did you use? Can I assume you used some 3d modeling software, then converted to 2d sprites in some 2d game engine (Unity?).
     
  3. Thanks!

    That is correct. I used Blender to do 3d models. Then i rendered it into 2d sprites. Some times i did some polishing on the images in pixelmator. For example the distance blur on the mountains is fixed in pixelmator.
    And then it's all assembled, as you guessed, in Unity.
     

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