It started in February and that is when these quotes are from(1st quarter). I do not know if the prices have changed.
We used FAAD in March and didn't pay anything. Now I believe it's a revenue share system like OpenFeint's. It's always best to speak directly to businesses though as things change pretty quickly around here.
The deal we agreed for Ground Effect was as they were switching from up front payment to a revenue split and was possibly unique, I guess we got lucky. We will be using FAAD again and next time will be paying the percentage. I'm hoping we get to make them very rich
I emailed and asked vk if he could update the "Customers Also Bought" page, but unfortunately it appears that Apple might've changed the format and he can no longer mine that data. So I ended up doing some work manually. I've used FAAD two times now on two completely different games with 2 separate entities. Sniper Strike has long fallen out of favor since the promotion, however international sales have grown and remains steady. It's not a lot of money, but I'm happy to be making something. The 2nd game from April FAAD promo has continued to show some strength even 2 months after, so I went to the top 50 free games list and saw that it appears in 24 out of 50 top free games in iTunes under the Customer Also Bought section. I then went to the top 50 paid apps and saw that it appears in 32 of the top 50 games under the Custom Also Bought section which absolutely shocked me. I'm not sure if this is contributing to some of continued strength in the title, because it doesn't really prove anything. I've also done a handful of other things like throwing some advertising dollars at it and making it an universal app with a very modest price. Also, digging a little further, I found the game featured on the iPad under the games section. Not sure when this happened though. All in all, even though it's in a lot of "customer also bought" sections, it's only hovering around #400 in all games in the US app store. International sales in this case is negligible. I'm still very pleased that I'm able to revive an old title.
Yes you got lucky! ...It was just really hard to convince you, but I knew that ground effect would do well and I also knew that if you had a great experience you'd come back, the other dev who was really really hard to convince was gamerizon the dev behind chop chop ninja, runner and tennis...And now he is doing exceptional well with three titles landing in the top 100 US paid apps! Bottom line gamers are happy, the devs are doing great and faad is doing well too...I mean you can't beat that!