im hearing rumors about companies doing this on the iOS top grossing chart. the idea is that companies would purchase their own items from their games to push their games up in the top grossing chart. i had to ask myself why anybody would want to do this and came to the conclusion that having your game highly ranked in the top grossing chart can do two things. first, the top grossing chart should be where the good games are so if youre a gamer and want to play the best games out there, its the first place where you look. this would drive installs. second, if you want to have a reputation of building great mobile games, ranking there should say something about the quality of the games youre building in terms of generating $$$. ok, assuming my reason for doing this is sound, how would this work and what would it take? in terms of numbers, lets assume the top grossing games generate between $1m and $1.5m a month (numbers ive heard). that means if my game is doing $400k a month on its own and i spend, in my own game, an additional $600k, im basically there at $1m/month. so if i have 30 people spend $5,000, 4 times a month, in my game, and Apple takes their 30% then Im actually only spending $180k to have my game within the top 10 in top grossing. i wouldn't be able to get top ranking in the top free based on a $180k marketing budget. not only am I listed in the top grossing ranks to drive installs but also this tactic would do wonders to inflate my revenues. for small game developers this proposition makes no sense but for larger game developers sitting atop the charts, this would be a great way to market your game and company. has anyone else heard about this and what thoughts do you have as I may be way out in left field. i dont know if Apple has a policy about making purchases in your own game.