iPad FPS on the iPod/ iPhone

Discussion in 'iPhone and iPad Games' started by Spitfire3775, Feb 16, 2009.

  1. Spitfire3775

    Spitfire3775 Well-Known Member

    Jan 20, 2009
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    Earth
    For some reason, I don't think FPS games work on the iPod/iPhone. Don't get me wrong, I love AlienMangle, but I really don't like the controls that have been proposed. With the coming arrivals of Prey and Hill Billy, I really don't know if the FPS genre is worth buying. I love the App Store games because they are fun and addictive. I bought Zombieville USA yesterday and it was quite fun as I didn't have high expectations. I just think that it is a waste of money to buy games that aren't suited for the average iPod user. I will still check out Prey and Hill Billy, but I really don't have high expectations. Any comments?
     
  2. BrushMyNoseOff

    BrushMyNoseOff Well-Known Member

    Jan 3, 2009
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    Coach / Photographer
    NYC
    I think they will only get better. Keep in mind that many developers are still only learning the iPhone platform. Also, many of them are just testing the waters with some of their first releases to see how a given title will do in the App Store. I'm sure we will start seeing some well done FPS later on this year.
     
  3. yourofl10

    yourofl10 Well-Known Member

    Dec 11, 2008
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    I agree they will get better over time
     
  4. dcescott

    dcescott Well-Known Member

    Dec 22, 2008
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    My thoughts are it will get better. I say that as a old school gamer, well, I never stopped. But by the end of the year, developers will push the envelope like they did on other platforms. Just a matter of time.
     
  5. BoiledGoose

    BoiledGoose Well-Known Member

    Unless we actually see a 3rd party controller add-on, I'm not sure we'll ever get a "perfect" control scheme for a device with no buttons.

    With the PSP (and eh, I'll throw the DS in here too), your trigger fingers are free to attack while your thumbs handle motion. That would be incredibly uncomfortable on the iPhone, if possible at all.

    The accelerometer can help, but I personally dislike having to move the device around while playing a FPS. So we're back to thumbs doing all the work.

    I really enjoyed BIA using the default control scheme. I'm working on an idea for a FPS-like game and if I decide to go ahead with it, I'll probably use something like the BIA controls - left thumb to move, swipe anywhere to look/turn and tap bottom right to attack. The only downside is your right thumb is pulling double duty, but I still think it works.
     
  6. Rohan Dalal

    Rohan Dalal Well-Known Member

    Jan 31, 2009
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    who knows? they might even add something
    but im certain that the really good fps that will come out will probably be placed in the 20 dollar app store
     
  7. Dfender2022

    Dfender2022 Well-Known Member

    Feb 3, 2009
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    Being a kid
    California
    If the controls suck on a fps, the game sucks, unless its so good the controls dont matter.
     
  8. inferi22

    inferi22 Well-Known Member

    Jan 11, 2009
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    please make this i love bia control system
     
  9. RedStaR

    RedStaR Well-Known Member

    Jan 7, 2009
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    I'd like to see more of the BIA dual digi-analog pads
     
  10. iScarFace

    iScarFace Well-Known Member

    Feb 14, 2009
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    3DWorld ($0.99)
    Is supposed to have first person shooter in the next update.

    Since I have that app, I can't wait for the FPS.
    Though its a good graphic game, its boring, hopefully the update will give more to do.
     
  11. VWXYZ

    VWXYZ Well-Known Member

    Jan 21, 2009
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    I've tried a lot of FPS' both on consols and PC.

    I've really wanted something for iPhone/iPod touch and downloaded a lot of them!

    The best controls by far is (In my opinion) Cube!

    its kinda weird so try stick with me!

    Your left thump operates and non-visible joystick.
    That joystick controls MOVEMENT (walking forward ect.) this means strafing and moving backwards is REALLY easy (its almost as good as a consol)

    The acceleratometer controls AIM (where your crosshair is) this is often the weakest part (the acceleraometer) but it works quite well.
    Everytime you thump lifts off the virtual joystick and sticks back on IT RE-CALIBRATES! this means a hell of a difference!

    Tilting the iPod from side to side makes you aim that way, some for up/down

    up/down doesn't work all that amazing, but left/right is decent.

    With a gameplay focused mainly on enemies on ground this is a not a issue.



    I've played quite a bit of Cube, and after 1 - 1½ hour I had the controls down enough to run, go into strafe and still keep the aim of my Machine gun on the huge demon in front of me.
    THATS FRIKKIN IMPRESSIVE FOR AN IPOD GAME!



    Of course, this is only the first step in making the perfect iPod controls, the next step is the Blue Attack! step. Making everything INCREDIBLY customizable. I've seen people loving AlienMangle, so it should be possible to go with single analog/tilt, fixed dual analog, dynamic dual analog and everything people could come up with.

    Add to that free placement of the fixed joysticks and sesitivity settings and I think you are getting really close to a winner.


    Anyways! I suggest people to try Cube, thats the closest I've seen to FPS controls on iPod
     

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