iPad FPS control concept

Discussion in 'iPhone and iPad Games' started by foppajoe, Mar 29, 2009.

  1. foppajoe

    foppajoe Well-Known Member

    Feb 19, 2009
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    FPS games are almost impossible on the iphone. Cube and silent hill come pretty close. I think half dead comes the closest control-wise.

    Basically, the controls go like this: In the bottom left corner, there is a dpad/joystick that controls movement that you drag your finger much like hero of sparta, BIA, etc..... In the bottom right corner, you have a virtual dpad/joystick that controls your gun and where you are aiming. You can either have a seperate button for shooting on the left side much like half dead or it can automatically shoot when you look around with the right joystick (you would have to have lots or infinite ammo). This is exactly like control scheme 2 on BIA.

    This is pretty much exactly like half dead but you can't move side to side in half dead. If only they would add side to side movement in half dead, it would be so much better. Same thing with cube, if only they would make their accelerometer movement less sensitive so you could walk and not run all the time (i guess it is supposed to be like quake so i understand that) or a dpad for movement in the bottom left corner. Im not sure about livefire's controls.

    This is pretty much just combining half dead and cube and i guess some BIA as well.

    Your thoughts?
     
  2. Rohan Dalal

    Rohan Dalal Well-Known Member

    Jan 31, 2009
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    i completely agree with how the first person shooter games should be developed
    on the bottom left the camera views and the bottom right the gun aim

    what about zombie mansion? what kind of controls does that game use?
     
  3. Tennisking1o1

    Tennisking1o1 Well-Known Member

    Nov 15, 2008
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    Your control scheme sounds really good. Instead of having limited ammo, how about your gun only firing when it recognizes your enemy is within your sight or scope? So like, once you line your shot up with your enemy your gun automatically starts to fire
     
  4. dmbfan1192

    dmbfan1192 Well-Known Member

    Mar 13, 2009
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    #4 dmbfan1192, Mar 29, 2009
    Last edited: Mar 29, 2009
    Or how about this. One tap=one shot. Double tap=automatic (eg. machine guns). You could have movement with left side of screen, move gun with right, and use my tapping idea. Grenade/mine throws can be a swipe up and switch weapons can be a swipe left or right (on top of screen maybe?). Just an idea.
     
  5. foppajoe

    foppajoe Well-Known Member

    Feb 19, 2009
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    that sounds great. I was also thinking that the dpads should have better speed control than other fps games. So basically, you can have better control on how fast you move and look around. If you wanted to move/look around slower, you wouldnt move the imaginary dpad/joystick as far. If you wanted to sprint, you would move the joystick farther away - same for looking around.

    I think that adding this, the things you said, and the things in the original post would make a perfect fps game for the iphone. Now, who is going to make this game. ;)
     
  6. spacerage

    spacerage Well-Known Member

    Oct 21, 2008
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    I think we are almost there with AI Wars.
    We have a dynamic control on the left side for moving your player around, and a tap and move control on the right to control the view. This seems to work pretty well.

    Most of the problem seems to be with having to double tap to fire, which can interfere with aiming. As I've just suggested in the other thread, Im thinking of having a 'moveable' fire button, that can be tapped and moved around in the top right corner, and to fire you simply tap it.
     
  7. chukwuka13

    chukwuka13 Well-Known Member

    Mar 20, 2009
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    #7 chukwuka13, Apr 19, 2009
    Last edited: Apr 19, 2009
    One thing I hate seeing in an fps is accelerometer controls.
     
  8. Lunchbox

    Lunchbox Well-Known Member

    Dec 12, 2008
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    i agree with accelerometre controls not being good for fps, 2 virtual joysticks and a shoot button would work fine.. but accelerometre controls are good for games such as equilibrio and rolando arn't they..
     
  9. chukwuka13

    chukwuka13 Well-Known Member

    Mar 20, 2009
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    oh ya nvm wat i said about it just being for racers. I forgot game like thatexisted for the iphone/touch. When i posted this i was just only think bout actions games.
     
  10. Aurora

    Aurora Well-Known Member

    Cube's control scheme is horrible. Tilt the device to go forward? That is beyond awkward, because you can't even see properly if you tilt the device like 70 degrees forward. The onscreen joystick idea is much more sensible.
     

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