it's not hard if you are doing everything native. the force of the touch is simply a property of the touch itself. it's as easy as looking at where the user touched. not sure about using other game engines like unity or whatnot
Ah, so I guess my request for MFI support is even less likely then? I think it's a great game, but am hankering after some dual stick action!
I'd be interested to see devs take on this if it is that simple enough to try. How about implementing it in the next update as an option with some sort of disclaimer; "feature currently in testing"? I'd test it and let dev know how it works out; I'm certain there'd be many others happy to do the same.
I can't get logged in. So want to spend money on this game but afraid I won't be able to get logged back in. **** I think I got it figured out now***
I don't get developers that make mobile FPS without pressure-sensitive (3D Touch) fire or autofire. Once you've played Fatal Raid, Guns of Boom, Unkilled, etc., you're not gonna play a game where you can't aim and shoot at the same time. It feels clunky and awkward. It's not fun. Mobile FPS games have evolved, but some developers don't seem to be catching on.
By all means please continue to play Fatal Raid, Guns of Boom, Unkilled, etc., Not all players are looking foward to auto aim games, we look for challenges & the thrill of fps since counterstrike days & the developer is doing a great job to bring it over to mobile gaming to scratch our itches. A game where precision & every bullet counts between winning & losing. Persistency & patience is the key goal to get over the control awkward feeling, practice more just like the good old days & you couldnt find a game with better controls. If you are searching for a casual fun game with a single button tap, theres many more options out there