I have figured out the cause of the glitch. When you press pause and then resume the race the problem occurs
Ha ,just got the same in Australia.. Initial impressions are great though..will put more time in soon..
Second glitch I noticed is the easy difficulty AI drivers on the Brazilian F1 track. They cut the final corners all the way out into the grass and then smash into a wall
Also I think a offset camera above the cockpit would look really nice Sort of like at this angle here
So, another issue. You can not select Intermediate or Monsoon tires in the pit lane. :Edit: another glitch is the car on the Emirates pit lane. It drives at 3 miles per hour through about 1/2 or 3/4 of the entire pit lane
I apologize if this all seems like negativity, I mean it in the most respectful and helpful way possible. I’m just pointing it out to help improve the game
Apologies, I haven't really had time to put in some Proper laps, the only ones I've done, I've been taken out by opponents, and Im finding the tilt a little tricky to control.... But let me spend more time on it and get used to everything..
I almost feel like the steering has notches to it if that makes any sense. Like it snaps into the next angle almost. That’s just me though
Visually it gives that impression.. the driver's hands move the wheel in short increments not linear... what little Ive played , I so far cannot get the 'feel' of the car..
You worded it much better than me. I always focus on where the steering wheel is turning when I go around turns to give me a good feel for how much I’m actually turning
Oh, it seems this very first beta is full of bugs Thank you guys for pointing those out, I am trying to rule them out ASAP. I already corrected the bug concerning the world turning black when pausing, added some performance improvement-oriented feature in order to mantain an high fps. I will check into the Brazilian gp issue, maybe I have to make AI go on brakes a little earlier. Do you remember on which track you had the monsoon and intermediate tyres issues? I will look further into the pit stop slow drive issue Those pesky AI drivers, I have noticed that too... will have them a bit more cautious in the 2nd beta I'm releasing soon
Another bug is that there isn’t a texture on most of the race tracks tarmac. I also noticed the black screen glitch only happens on the tracks with missing textures.
Here I am, glad to say I have ruled out almost all of the bugs listed, plus some more improvement Indeed, I noticed only now that the beta I uploaded had a little error in code which caused all of those troubles. The new beta is uploading right now, here what you will find: -No black screen/black tarmac issue anymore; -No pit stop tire errors (you will find the right tires listed) -AI won't go anymore out of track like they did before under the rain; -Tuned grip based on tires/weather: you will find quite more difficult driving with wrong tires; -Performance improvements (Did you notice any drop in frame rate, by the way?) -Added little suggestion for right tires based on weather; -Some other bug ruled out; A little OT. While working on Formula Classic, I am also working on a completely new Formula game, with modern Formula cars, and Weather in Formula Classic is just one of the cool stuff you will find there... Back to our thread... the beta is uploading right now. It also should finally enable leaderboards. Last question.. did any of you had the chance to verify that ADS are shown correctly when ending a race?
Awesome improvements! I did notice frame rate drops happen when you’re on the normal race mode but on time attack it runs smooth. And what does ADS mean? Do you mean like video advertisements? If so I haven’t seen any. Last thing I would like to add is to put me on the testing list ahead of time for another f1 game made by you because I would be totally in on testing it too.