I will take it that you are bailing out because you couldn't counter my point. At this moment, the save point mechanic serves more as a tick in the 'hardcore survival horror' checklist than a design that serves to make a fun hardcore survival horror game. Just because older RE games has got save point doesn't mean you need save point to evoke that hardcore classic survival horror feel.
Childish? Improving the game in the next episode? Son, we are improving the game in a weekly basis, we added the easy mode on first week update alongside few more improvements and additions. We just added a new game mode and we are working on an entirely new one. Again you are complaning about our save system but no, this game is not made to play 5 on the go or when waiting for the bus, sorry.
Dead Space isn't old school and it also features save points. Silent Hill games up to the latest ones (including origins) also features a save point system. I can name tons of similar games with the same save system, I can also name lot of games even more challenging, frustrating, harder and punitive games than Forgotten Memories that worked really well because players accept the game for what it is, they learn their way to the game, master their mechanics, instead of looking for some specific mechanics that fit their life styles. Forgotten Memories for any hardcore gamer is a relative easy game, even on mobile. We got a local 100 players test session not long ago. The majority of those where casual console players (casual, mid-core, hardcore) and they rarely died in the game. They enjoyed the game, same goes for the majority of iOS gamers who bought the game. Sure FM is not a perfect game (name one perfect game) and we'll keep improving it but please don't make it sound as the game is badly designed or broken this is an insult. Same goes to all reviewers who where expecting playing a mobile on the go game without reading the game description. PS: Look on youtube Forgotten Memories walkthroughs and see how well those guys play the game.
Now that is absolutely hilarious. "Oh no, the save system on a mobile game doesn't suit my bus stop playstyle, me mad, must spend weeks berating the developer and complaining about the game because I not get what I want. And I also spilled my milk from my bottle. Boo hoo." Ringing any bells? Does it come across as mature? Or just another sulking gamer that likes to use the Internet to moan and complain for weeks on end because they are so immature that they don't have the ability to simply move on because they spent a little bit more than a cup of coffee on it. You really do take the biscuit. Do you really think insulting developers is in any way what so ever promoting the forum as a place for developers to interact at a greater level? Move on mate. We have your opinion. Repeatedly and offensively. For weeks. We get it. Find another horse to beat. See my post you're replying to for clarification. I'm just not going to waste time going around in circles with children or childlike opinions anymore. Thanks for proving it with the classic school yard taunt that line of yours invokes. It's about 32 years since I last heard that. I suppose you're Dad is able to beat up my Dad now as well? Classic.
Tatoforever: I love your game and want to thank you for the vision you had and gaming experience you created here, a old school survival horror game. I read the description before buying it and bought it knowing exactly what it was. The original resident evil is to this day my favorite game of all time. It has always been a dream for me to be able to have that type of console quality game experience in my pocket so I don't have to lug a system and cords around to other locations just so I can enjoy those gaming experiences. Always stay true to your vision and never stray from that path.
@kukulcan, You made your own points gazzillions times over and over again. So please quit asking to make the game more mobile on the go friendly, it won't happen. You either accept the game for what it is or simply don't play it and move on. I will kindly ask you to stop over-complaining you are losing your time (and mine too). You have been and will remain a long time FM hater, I know you from the old FM thread before the game was released. PS: If you think you can make better gaming experiences, I'm dying to see them.
Now, this is a false claim, I din't insulted anyone, I din't questioned the intelligence of anyone. You are making developers-gamers relationship in this forum a real nightmare son.
I doubt very much if you give a damn one way or another about that. You're agenda is clear. You're opinion has been expressed. It has been noted. Now move you're spam on to another thread, nobody cares anymore to keep reading the same thing from you every day. This is not the game you're looking for. Get you're refund. Get over it. Move on.
Instead of making any valid points you resort to personal attacks which consists of great ass licking and blind fanboyism rather than rationale,You didn't make any useful points and instead made stupid statements like 'I don't use buses'. It's alright if you like the game but calling people children for having valid criticisms to which you have really no counter point is pathetic. I liked the game myself but even I can agree that losing progress on minimising is just poor design decision,Dark souls is as hardcore as it gets but that game allows players to resume from where they shut down,Too often all my 30 minutes of progress would be wasted just because my phone would run out of batttery,that's poor design not hardcore. Not to mention shaking mechanic is absolutely terrible. I give credit where it's due and I completely poved the game graphics,sound,art,story,voice acting and most importantly dynamic horror is incredible but some 'major' design decisions pull it from achieving greatness.
Again, you are over-exaggerating. I never said I'm bringing AAA to mobile, I've clearly said that we are bringing console quality experience to mobile. The shaking mechanics just got replaced with a screen-tap mechanic but it rarely happen in the game, you are not even forced to shake, the character will push the enemy automatically. Btw I never added any graphics in the v1.0.2 are you sure you bought the game? If you want a refund, please go ahead (I will confirm your refund through here).
I'll assume that is directed at me as you mention ass licking, fanboy ism and pathetic yet mention no username in particular. Just so that you know boy, there is a difference between expressing opinion or criticism of a game and spamming a thread with the same complaint on a daily basis that has already been answered multiple times and attempting to start an argument with a developer in the process. If it's been answered, it's been answered. If it's not the answers you wanted, don't sulk and spam the thread with the same complaint on a daily basis. Its been answered, move on. Get a refund, or whatever you want, I don't care, but don't continually spam a thread with the same bullshit. When you've got more than 11 posts and have posted in any other thread in the forum, you might understand the difference better.
Then communicate it. I didn't know. Maybe I try again knowing it. Changelog 1.02 More rendering speed and visual quality MotionBlur is back (new dreamy/dizzy/crazy post effect) You sure you are the developer of the game
Seriously guys, I think it is enough already. Nearly 5 pages and almost every post is back and forth about the save system, mobile experience game this, console experience game that..., please stop such useless post. @Tato I enjoy playing your game despite some minor flaws and I think that the TA review is a little harsh but don't be let down by it. In the future I will definitely buy the two last episodes, if you guys can keep up the quality like Alternate Memories. I personally don't have any problem with the save system, but you might need to consider the camera angle and rotation, I find it a little unresponsive (I try twitching the option menu but still feel unsatisfied. Combat might also need to look into, the way Rose move seem very unnatural to me. These are just my own opinions so you can consider them for future release. Hoping for episode 2 and 3 from you guys. Next time, you should consider making this game iPad only ? So people won't play this on their phone on the go. @kukulncan, @ALL THE PEOPLE WHO COMPLAIN ABOUT THE SAVE SYSTEM AND THIS GAME BEING UNFRIENDLY WITH MOBILE GAMING. This game is designed to be played while you are comfortable at home, not something you play on the bus, at your workplace, at school... You have million of freemium titles to choose from if that is what you are into. The devs have clearly stated that they will not change the save system so coming to forum bugging them about that won't work. Please play through easy mode if you find the games too challenging, and memorize enemy spawn points, weapon location... so that your next play through on normal is easier. Instead of complaining about the situation trying changing yourself and adapt first. And if after all that, you still find the game unplayable please then do yourself a favor, ask for a refund and moving on with your life. Why keep bothering yourself with a game you hate ?
There's constructive criticism and there's attacks at the dev or trolling. People have been put in timeout. People who have bought the game can give feedback positive or negative. But constant baiting or moaning by some people won't be tolerated Also we might not agree with all reviews. Some people like a more difficult game. Others due to the mobile nature like save points. Again constructive criticism is fine and the dev I hope listens to all feedback good or bad
I have generally high tolerance towards playing lengthy hardcore console game (that are not meant to play 5 on the go, game design-wise) while waiting for bus too. $300k so far suggest that there is an audience out there who wants a hardcore survival horror game on the mobile front. Lets not pretend that this game is getting criticized for not being a shallow tap tap swipe f2p title. People who purchase this game, know full well that it will be a hardcore survival horror game, give its price tag and screenshots. We understand the whole premise of the game being a spiritual title to those 90's survival horror titles. That doesn't mean we want each and every single aspects from the old titles to be added in, if the aspect is affecting the game quality. There is a reason why people are mostly only criticize the game system, but not the other aspects, such as the lack of healing resources or the puzzles etc. In additional, while the classic RE has got save point mechanic, they do also have maps and have no torch-light recharge mechanic which assist the gamers to head to the save point. You are most probably not going to change anything, but if I were you, I will have at the very least, provide more save points and/or map here. I might be wrong, but I do think the reception for the console version wouldn't fare much better, given how the current generation of console gamers are also accustom to auto-save state too. Console gamers may be forgiving to the save point mechanic, but that doesn't mean most of them will prefer to have auto save state. Google "save point mechanic" and you get lots of links by people questioning if we should leave this back to the 90s.
tato dont let the comments of those harsh people let you down Just keep developing for IOS We need more premium gaming experience I believe there are more people who love your game despite the flaws Ill vote with my lil money for your next game
You got me,I like you're point.. This it's too much,ask you're refund,and simply move on on other thread,instead of spamming this thread.. Every time The Developer had to communicate every thing that has changed in the game? How many developer are active in the respective thread of they're games? Tato intreract with users like no other do,and not only for 2 days after the launch of the game..and it's not obliged to do so,but he do..
Dead space ios and silent hill downpour has got no save point. The point is, while we know it is a love letter to the classic horror games, that doesn't mean bringing back things that we rather we leave to the past. Nobody is going to complain about the lack of password save (that consist of a long string of random characters) in a modern release game that serves as a tribute to classic games (eg Shovel Knight), just for example. Now imagine if shovel knight features password save, do you not think it will get backlash too for bringing back the annoyance of having to manually enter the passwords to load up save? Gamers only tolerated with password save for classic game back then because there wasn't any better alternative.