Nah man. Oldsnake (dunno if you specifically was talking about him or the dev) is a good guy and I highly doubt he is lying. He was also one of the beta testers and I know that there was a fps meter on the screen so you could easily tell at how many fps the game was running at (or not). So he just repeated at what he was looking at. Sure, you cant tell if the fps meter was accurate/manipulated just to show it off or if the graphics were improved for the final build. I do know that the dev said by himself that an iPhone 5 runs it with full effects at 30+ fps which is not true 'in my case'. I wont complain cuz it still looks great even with lowered graphics. But, it's weird that your iPhone 6 struggles to run it smoothly. Who knows. Remembers me of GTA:SA were so many users with the same device said that it runs smoothly and the minority of users (i was one of them) couldn't really play it at all due to very bad framerates. It's just weird sometimes.
Its ridiculous enough to go ape shit over 5 quid but It's especially ridiculous when Tato's claims are actually correct because I've tested it on a specific piece of software with all brand new devices and while there is variations of about 3-5 fps, on 6, 6 plus and iPad Air 2, it's rock solid at almost 60fps with one or two fps of variation depending on the scene. There was a massive hit with metal fully enabled at one stage but that won't be fully activated till the next build as far as I know. On iPhone 5 generational devices (that iPad generation included), it was averaging 28-35 fps which is a perfectly acceptable level on that generation. And on iPhone 5S generation (that iPad generation included), it averaged at 45fps with a 2 or 3 variation either way. This was all with all background apps closed and unjailbroken devices connected to a MacBook Pro 15 with a very accurate non consumer measuring piece of software on it. On jail broken devices there was significant difference but as neither Apple nor developers support jail broken devices, that's the jail breakers problem, not Apple's or the developers. So, no, the developer didn't lie at any stage and that original guy that freaked out and wrongly accused a developer of lying might want to look at his own device and what's going on with it. Or measure it properly rather than anecdotally with his eyesight. The human eye may be able to notice dramatic shifts in frame rate but slight variations or accurate to actual frame rate measures, it cannot. Each episode will be a new app. Motion blur will be on the next big update as far as I know. It needed some tweaking because on specific devices it caused some frame rate issues so more tweaking was needed for those devices.
Ye, it runs perfectly fine on my iPhone 5 IF I don't change the graphics settings. But it struggles with full effects. There would be no reason why the game should automatically deactivate some of the effects if the device is able to handle them all. But it does.
While the iPhone 5 is an extremely solid device (funnily enough, my personal favourite iPhone, dunno why, it just served me well and was very tough), there is a huge amount and variety of lighting effects in this game. That coupled with all the environmental effects does put a strain on that device. Default is the best option for it. Enabled all will have a trade off. It's up to yourself which to have on or off but lets be honest, the latest devices will run it a lot better. That's not saying anything against your device at all, I love me the 5, but that has to be understandable. The default settings that each device has will be optimal.
Ha I gues you guys got lucky -- the bug transferred to GameCenter: Edit: Holy crap. TA really compressed that image.
Ye, I do love my 5, too. I was just confused cuz it was stated that it runs stable with full effects. I already knew that this couldn't be true after reading all the graphics specs inside the settings screen (oh I wish every dev would give us that much freedom in this regard). It still looks great and probably better than any other game on my device so no harm done. I guess there was a slight misconception in the upcoming thread. Shit happens.
Seems to me you joined TA just to trash this game and it's developer, you joined on 4/25/2015 and all you've done is attack this game.Everyone's entitled to their own opinion but damn paying $5 doesn't mean they own you anything And calling people liars just doesn't fly, developers come here to interact with gamers not to be insulted, especially by someone who has not even given any real input to this site in the past
Oh yeah, it's the true son. Game doesn't suffer slowdowns unless you are using an old device. It runs perfectly smoothly fine on A7/A8 devices, guarantee. Plus keep in mind, Forgotten Memories is a game with dynamic lightings and shadowing, heavy post-processing too.
This cannot be true. I am running an iPhone 6 Plus 64GB and I get constant slowdown and hitching. You said it would be 60fps on high end devices and I don't see it going more than 30fps along with the slowdown. Not to mention Motion blur doesn't work, if I select it and go back it reverts to being off when I check again in Options. I love the game but it does not run very well. Especially on such a high end device, the iPad Air 2 being the only iOS device more powerful. Finally, the save system just doesn't fit the platform this game is on. I love survival horror games, Alien Isolation being a recent fantastic example and it used a similar manual save system to great effect and tension. However when you're on the go and playing, you can't be restricted to keeping the app open. If something comes up while out I want to be able to save the game and continue on without worrying about lost progress. The save system fits the genre of game but does not fit the platform it is on. Fantastic game so far! Played about 2.5 hours now after picking it up last night. I hope we can see some performance improvements and a save system that fits the platform and the multi tasking nature of having a smartphone/tablet.
Special mention to iPhone6 plus (in case), try disabling zoom mode as there's a bug with iOS8 which makes games runs half the speed. I have no problem on iPhone6, runs really smooth and we got a huge amount of testers with iPhone6 who reported similar benchmarks. Regards,
There is NO WAY this game is running at 60fps on my iPhone 6 Plus with all effects on. Feel free to prove me wrong with evidence but it runs at 30fps with major slowdown and hitching. This is with 10GB free on the device and always playing after a device reboot with no other applications running.
EDIT: Turning the Camera Distance slider all the way down did nothing to improve performance. Do you mean the Camera Distance slider? Do I put it all the way down to disable it? PS the game state was lost as I went to the game to look at the options and to post this and then going back. I should be able to post here to ask for a tip to play the game and then go back without my game progress being lost.
I think he's saying not to use the full iPhone screen. I don't have a 6, but that's what it sounds like to me.
No, i mean your iPhone6+ zoom mode, this: Set it to Standard mode (instead of zoomed mode). You should be good after that (let me know if it solves your issue). PS: We are improving background multitasking. Normally, the game should have keep full state if you put it in background mode. An update will be ready soon to address this issue.
Yes with the help of another user above I figured out you meant the iOS option. I already had it turned off so it did not help Anyone here running it on an iPhone 6 Plus actually getting 60fps with all effects?
I can guarantee you the game runs smoothly fine without any slowdowns on any A7/A8 devices. If you have slowdowns issues, then it must be an OS bug. We have plenty of A8 devices to test and most of our testers have A8 devices too. They never reported such a problem (only if the Zoom mode is enabled which eat rendering speed by two).