Forgotten Memories - A psychological survival horror

Discussion in 'Upcoming iOS Games' started by kugi_igi, Dec 10, 2009.

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  1. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Because it's no ready for public masses, i want to showcase only the close combat system (which by the way, needs some touch ups). I've made the video unlisted, once you are done, let me know, I'll make it private once again.
     
  2. JBRUU

    JBRUU Well-Known Member

    May 9, 2012
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    Would you mind making it available again for today or tomorrow? I tried to watch the video and it turns out its private :(
     
  3. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Go ahead!
     
  4. JBRUU

    JBRUU Well-Known Member

    May 9, 2012
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    Tato...I am speechless. And this is running on mobile devices? This is a mobile game? Good lord. If you don't charge an ridiculously premium price for this (no freemium, right?) I will be mad. The music...the lighting (omg the lighting!) the animation...

    Great choice for the music, I think. Sets a great tone. I would be a little more generous on the gore effects, but again, I haven't seen much. The collision detection is off a tad, but that can be easily fixed I'm sure. This just looks so good. iOS has essentially zero good horror games except Dead Space, but this looks like it'll knock it off it's throne. Congrats. I'm seriously excited for this, easily a midnight instabuy. Beta testing would be an honor...

    Anyhow thanks for all of your hard work, I really hope the game takes off like, as if this is anything to go by, it looks phenomenal.
     
  5. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    #1845 tatoforever, Aug 4, 2012
    Last edited: Aug 4, 2012
    @JBRUU, redribbon

    What you just saw is one of the many ways to interact with Enemies. Every enemy is unique (boss fights are even more interesting) but each enemy have a place to be, different abilities/weakness and attacking strategies. We have all kind of enemies from scary ghosts and shadows to grotesque creatures. But graphically you haven't see anything yet. The final version of the ghosts and shadows will have some screen filters and vertex displacement to make them even more scary, organic and dynamic! Pretty similar to RE3.5 enemies effects mind you. Image Example attached. ;)
    That video doesn't give justice to the real graphical raw power behind FM. But you know, FM isn't only about graphics, there's gameplay, character development, twisted deep plot (storyline) and horrific places to dive and explore (and some times to get lost) in FM universe.
    I will soon grab a video with more stuff (not just combat) but also puzzles, level design and a bit of everything so you get a better idea how dynamic, stressful and intense FM is! This time prepare to drop your Jaws and to be shocked! :)
    Warm regards,
     

    Attached Files:

  6. barl

    barl Well-Known Member

    Jul 8, 2009
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    That screenshot looks incredible!
    I really hope you receive an award for all your hard work on this game. It's truly something.
    I can't wait for this new gameplay video either!!
     
  7. Creamer2010

    Creamer2010 Well-Known Member

    Aug 25, 2010
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    #1847 Creamer2010, Aug 4, 2012
    Last edited: Aug 4, 2012
    tatoforever,i know that game must by epic

    Do you plan a developing another great game title for os?(when Forgotten Memories is out)
     
  8. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    #1848 tatoforever, Aug 5, 2012
    Last edited: Aug 5, 2012
    Yes,
    We've been taking the time to build a framework called FOG (which stands for Fear Oriented Gameplay) that lets us create almost any kind of survival horror gameplay events (and will continue to evolve in the future). We also going to use it for our next sequels and titles. You'll see more frequent games from us, tanks to this framework. :)
    Cheers,
     
  9. Fastbridge

    Fastbridge Well-Known Member

    Aug 20, 2009
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    NYC, New York. USA
    Damn. I missed the video. Please make the boss battles huge and intense. If this game can nail the gameplay it'll be amazing. Games that come to mind that had challenging gameplay was deadspacce and shadow gun. Can't wait for this. I would love to see the gp video
     
  10. SOLIDzizou

    SOLIDzizou Well-Known Member

    Aug 5, 2012
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    Guadalajara, México.
    ^ darn, i missed the video too D:

    still, my standards are pretty high for this game, and it seems that is going to surpass them.

    the lighting.... oh boy.
     
  11. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    #1851 tatoforever, Aug 7, 2012
    Last edited: Aug 7, 2012
    More fresh stuff guys! :)
    Still WIP but this is the current state of our Dynamic HUD and Inventory Menu Interfaces. Please let me know what do you guys thinks about it! :D
    Once the image open, click again on it to get the full size of it.
    More stuff coming soon! ;)
    [EDIT] Higher res here:
    Dynamic HUD WIP
    INVENTORY MENU WIP
    Enjoy!
     

    Attached Files:

  12. barl

    barl Well-Known Member

    Jul 8, 2009
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    Cardiff, UK
    The UI looks great! Clean, simple and uncluttered. Really well thought out.
    Seeing the inventory/menu, it really communicates just how deep this game is going to be.
    Keep the great stuff coming, Tato! Very impressed!
     
  13. Whiteplayer3d

    Whiteplayer3d Well-Known Member

    Dec 30, 2010
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    Czech Republic
    [​IMG]
     
  14. Creamer2010

    Creamer2010 Well-Known Member

    Aug 25, 2010
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    Thanks for answer tatoforever
    I have another questions:
    1)Will there be added fightings with boss?
    2)Will game be divided to chapters?
    3)Will there be substanial position,where our character is currently looking?
    Just like on this picture silent hill map(green triangle)

    [​IMG]
     
  15. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Montréal
    Yes, you probably missed the video where the main character fights with a monster (the close combat system). Boss fights are even more interactive and intense.

    Yes, 6 chapters and up to 5 different places to explore. However, the way the Level Design is constructed is very similar to Resident Evil 1, you can get back to the beginning at any time.

    Our map system support player position and direction, so yes.
    :)
     
  16. Creamer2010

    Creamer2010 Well-Known Member

    Aug 25, 2010
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    #1856 Creamer2010, Aug 7, 2012
    Last edited: Aug 7, 2012

    Great!Thanks for this information tato
    Edit 1:I can not wait for the gameplay video(maybe soon?)

    Edit 2:Has led me another question
    Are the puzzles in the game will be very complicated?

    Edit 3:Will the game be linear or free roam?

    Regards from Creamer2010;)
     
  17. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    #1857 tatoforever, Aug 7, 2012
    Last edited: Aug 7, 2012
    Puzzles and riddles are difficult to solve, that's their main purpose, otherwise they can't be called like that. But we have a peace difficulty level that start from moderate and goes all way up to hard when moving forward in the game. :cool:

    The level design and progress is non-linear, which means that you can be at the end of the game and get back to the very beginning at anytime. The entire world state is fully serialized.

    Yeah, stay tuned for more videos and images! :)
    Warm regards from Psychoz Team!
     
  18. Creamer2010

    Creamer2010 Well-Known Member

    Aug 25, 2010
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    tatoforever,can you added this video to public,i could not watch it:(
     
  19. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Go ahead, let me know when done.
     
  20. jumpman475

    jumpman475 Well-Known Member

    Aug 31, 2009
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    Ithaca, NY
    I'm really excited for this one to be released. It seems to be coming along nicely. Thanks for sharing all the goods Tato! :D
     

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