Given the fact that you're developing a game for iOS, and that you even have a mobile version of the site, the fact that you use Flash on the site just makes no sense. Why use that to begin with?
Guys, We will move the site into HTML5, don't worry. And yes, we have plans for Android (will be publish as soon as the iOS one is published). In fact the game is currently running blazing fast on Android devices, the problem is that we need more time to make it work on the gazzillion Android hardwares which will be done as soon as we get FM on the Apple Store.
Hey, I'm not worried - just thought it was a poor choice to make the site with Flash to begin with since much of your audience wouldn't be able to view it on their devices. Why didn't you just use HTML5 from the start?
We wanted to have something animated really quick Flash is perfect for that. But like i said earlier, we'll move it to HTML5 later on. Cheers,
You're missing actual content in that picture. My point is that mobile Flash wasn't designed to give full access to Flash-based websites -- in fact, it handles them rather poorly.
I can't wait for this game to come out. Previous posts by the dev suggested it will be live on christmass? If not, have you guys decided to allow to beta test this awesome looking game yet?
We are aiming for Spring 2012 (check our new web site for more info about the game). As soon as we enter beta, we will call for private testing.
Core team is composed of 6 employees (we are looking to hire 3 mores right now). Plus external outsourcing services (voice/mocap acting, localization, etc).