Well actually that's the one part I disagree of which I don't think he does. Everything else in my opinion is spot on.
Hey guys, Dead Strike was a sketchy project, they made a lot of mistakes on it but they'll learn, forgive and forget.
We'll soon send out some builds to our fellow testers and quickly fix a new wave of bugs before making a public video. But yes, i believe march is a good time frame to release it. Cheers,
Dang, didn't get chosen. Guess that's what I get for not being active on this site for a few months, oh well. So what have I missed for this game in the last 3 months?
Will there be any small tweaks for the A5 chip? The enhanced CPU and memory could probably handle a lot more AA and maybe increase the texture res a bit? Probably not...sine it's very far into development, but just curious .
And yes we are looking forward into iPad2! It is exactly the perfect device for this survival horror game. Any high-end mobile devices will make Forgotten Memories shine even more. More particles effects, more details on geometry, higher textures/resolutions, etc. The beauty about the engine we are using is that it let you create once and build everywhere (platforms) and it will automatically adjust every shader for each specific platform/hardware limit, nifty eh? Cheers,
All those interested in testing early versions of Forgotten Memories please sent an email to: tatoforever (at) psychozinteractive (dot) com or support (at) psychozinteractive (dot) com Don't forget to provide your TA nickname. We'll then send you a NDA to sign up. For those ho can't sign an NDA for whatever reason, please be patient, we are putting together a very nice gameplay video for you to watch out. Cheers,