Cant tell you exactly the days, but sure is next week. The video and the demo will be 100% ready. Attached some screenshots of the actual demo. Discard the buttons position on screen, the shot was taken in the editor and they are relative only to iPhone/iPad screens. Enjoy, only few days left! Cheers,
Se ven fantasticas las imagenes, felicitaciones. Estare pendiente al video entonces. Saludos! (wonderful! Congrats!)
The storyline is one of our main concerns (despite the next gen mobile graphics of course ). Also we are putting a he*l amount of time into the main character animations/interactions and almost any single creepy/scary side of the game, to add extra deepness of immersion. But yes, the storyline is pretty deep and twisted, you'll love it! I heard someone complaining about FM taking too long to be made. The reason is. We are a small team (8 employees) with limited resources. But we enjoy what we do and we are working hard to bring you guy a really good game that you wont forget! Our main goal is overall quality, not just graphics. I'll post new images soon.
Great progress throughout the game! I can tell this is going to be the next Silent Hill for the iPhone
Wow, that is looking incredible. What a change from the first screenshots and videos! I'm really looking forward to this one. I don't care that it's taking long to get made; get it done right. What was that quote? "A delayed game is only delayed for a while. A bad game is bad forever."
That's true! The opposite is also true, "A good game is good forever". ^^ Btw, our fund partner gave us green light to fully polish Forgotten Memories. They whant us to make Forgotten Memories shines and take our time to fully finish every single feature of this project. We are targeting at the best Horror Game for the iPhone and we are working hard to accomplish it! King regards,
If i can make a question, how much money did it take you to make this game? it looks awesomely awesome , and the development time, if others developers followed your example wit this kind of polish and care, the Appstore would rise to levels unimaginables
Also, are you porting this to the DS, or PSP, the upcoming 3DS? or some of the like xboxlive, PSN, Wiiware, PSPminis or the upcoming 3DSware store? maybe in the future?
Cant tell you exactly the numbers because of our NDA but take the low level entry salary for a designer, artist and programmer, then do some maths: 2 programmers, 3 artists, 2 designers, 1 music composer, For 1 year! And still counting (remaining months of development). ^^ That's just salary-wise, not even talking about licensees or hardware. ^^ Edit: Forgot to mention that we are also outsourcing voice acting and mocap actors for in-game cinematics. Cheers,
PlayStation Phone, yes. Consoles will depends on our funding partner and/or Microsoft/Sony. But those are our future plans. Cheers,
Game is starting to look awesome. Please do not worry too much about file size, Apple, I THINK, gives about a 1 gig max for apps...more content equals better game! So many games, it seems, lack either graphics or gameplay simply because of limitation. I personally would rather have a 900 mb ridiculously detailed and awesome survival horror game than a couple gameloft games that are less than sub par. Just my two cents though. I would love to test too, btw, once that stage is reached
I think exactly like you do , is better having 1 game (even if the development time until we will be able to finally get it its sooooo long ) that 5 or 6 "ok" gmaes (I am looking at you gameloft :0).