Yeah, Apple is working with us since early 2014, they have been playing and providing tons of feedbacks. And yes the game is already on review but we still have some polishing to do and it won't be published until they are finished. So, we'll keep pushing internal updates till everything is fully polished. Keep in mind that once it's ready it wont be published right away, we'll simply communicate the release date alongside with the launching trailer. That's why Peter said Forgotten Memories should be released sometime in 2015 (we asked him not talk about the release date, wether is close or not). I know isn't the case now but I don't want people start making assumptions about possible releases dates, you problably know how it will end up. Hope everything is clear now.
Peter Wellington from AppSpy (and PocketGamer) giving his initial impressions from the preview version of Forgotten Memories: Link.
This game is so good you guys are in for a real treat. Its amazing what this team has done with this game. I wish I can say more but I will say that you will be scared straight
I never really think a hands on fully captures the atmosphere of a game and even in this case, it still doesn't compare to the experience in hand but this is still one of the very best that I've ever seen. Peter is so totally freaked out by the whole thing that it's just so hilarious to watch. He captures the personal experience one will have with it so very well, literally hairs standing on the back of your neck nervousness. Atmosphere is everything here and he just doesn't exaggerate in any way. Loved it because his nerves were clearly shredded, all who play it will be the same nervous wrecks, just a fantastic endorsement of the true experience of the game and the game itself. And if you just see the video and listened to the commentary, it's an even scarier more nerve wracking experience in your hand on a dark night with earphones in. Can't help but rewatch it and have a good laugh. Until that damn mannequin turns around and then I've to turn back on the lights. Fantastic. Great endorsement of the immense work Tato and the team have put in to make this a premium experience and to capture a true fear atmosphere. Well done Peter. Well done Tato and Co.
Congratulations man, the game looks amazing!!! It reminds me of Silent Hill Origins, I loved to play that game in my PSP, I'm pretty sure I'm gonna love to play this in my Vita!!!
Saw the appspy preview,BLOWN AWAY. But he said it wasn't coming out anytime soon in his preview,why's that.
I am amazed at how good this game looks, have been following it since 2009 (when I bought Dead Strike for my then iphone 3gs). However, having said that, I would be surprised if this is released before summer hehe. I have a question for the devs, what we have seen in the preview, is that a considerably big part of the game in terms of gameplay time? I know you have previously said it's about 7 hours of gameplay, but what makes me skeptical is the fact that it is only an 'episode' as you have pointed out. What I am asking is will this really be 7 hours worth? Or is it 7 hours if you play it at a 'snail's pace'?
All three episodes count for about 10-15hours (depends on your skills and how you play). Alternate Realities, the first one to be published, counts for around 3+ hours the first run. However the game offers lots of replayabilities and unlockables + 20 very unique and challenging Achievements.
Tato originally wanted it premium w/ no IAP, but all us beta testers complained so much, we persuaded them to add a shop in the pause menu, ingame banner ads (they flash a lot too, helps keep things from getting too scary) and, best of all, timers! There's a nice dual currency system where you can pay gold for lots of really cool stuff you can't get by playing, and to even play you have to sign up with facebook and share with five friends. And - this is the best part - a deal is in the works with Doritos, where for every five bags of chips you buy you get a free health pack! It's a huge improvement IMO, y'all will love it! I'm kidding
dont forget if you connect to internet every 5min and stand in a dark room you get 5 seconds power for your flashlight or you can buy real batteries and scan the barcode then it gets send to the dev after they approve you get charge for the flashlight mohaha
lol maybe because he mentioned one of the other game companies in his post i mentioned EA in another post and same thing happened
That's pretty ridiculous. More likely, the post was removed not necessarily due to its content but to avoid another lengthy, drawn-out and completely pointless rehash of our thoughts on F2P. Yeah we all hate it, and yeah it's here to stay, and yeah it sucks. Just don't need another 5 pages for everyone to say that.
Psychological horror games are my favorite type of games. Amnesia the Dark Descent was the scariest game I have played. Imagine a grown man having to play it with the hallway lights on or during the day when no one is home. That's the type of effect that game has on you. That's why I am so anxious to play this game. It truly looks like a console/PC horror experience on mobile. I can finally see this game being released in the foreseeable future. I'm excited !