Forgotten Memories - A psychological survival horror

Discussion in 'Upcoming iOS Games' started by kugi_igi, Dec 10, 2009.

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  1. Nekku

    Nekku Well-Known Member

    May 31, 2013
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    Wow, so an episode is as big as a whole ios game with heavy visuals in general. Holy! :D

    Thanks!
     
  2. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Montréal
    It's big yeah. Testers have been playing around 5-6hours a day. The build they got was cut-down due to TestFly 800MBs limitations. The final version contains a lot more content (cut-scenes, interactions, rooms and areas to explore). :D
     
  3. oldsnake

    oldsnake Well-Known Member

    Aug 19, 2012
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    Yeah,it's more than 1GB man!!
     
  4. paypay88

    paypay88 Member

    Mar 29, 2014
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    does this game supports iPhone 4
     
  5. Fastbridge

    Fastbridge Well-Known Member

    Aug 20, 2009
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    Service advisor for Honda
    NYC, New York. USA
    I just finally finished this episode and I must say it was the best gaming experience I've ever had on my iOS device. I have to hand it to tato and his team. They really deliver a bone chilling game that scared the shyte out of me. As tato said the version was cut down, but even so it was still amazing. I don't want to be that guy that rubs things in, I'm just reporting that soon everyone will get a chance to play the scariest game this platform has seen.
     
  6. HarryWarden

    HarryWarden Well-Known Member

    Aug 22, 2012
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    When is this game going to hit the App Store? The wait is...well, you know.
     
  7. ip4weather

    ip4weather Well-Known Member

    Nov 13, 2012
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    no...:D
     
  8. goodboyback

    goodboyback Well-Known Member

    Mar 30, 2014
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    #5308 goodboyback, Mar 30, 2014
    Last edited: Mar 30, 2014
    Only if other devs. would put that kind of effort in their game cough**gameloft**.It might actually be the first 3d game that runs at 60fps on ios!:D
     
  9. Gov

    Gov Well-Known Member

    Jun 24, 2013
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    Sell this game to EA, they will make the series better, and tato you will become rich... everyone is a winner in the end :)
     
  10. goodboyback

    goodboyback Well-Known Member

    Mar 30, 2014
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    You're kidding right?RIGHT?
     
  11. AlexsIpad

    AlexsIpad Well-Known Member

    Jun 23, 2012
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    London, England
    Your torch batteries have run out, wait 2 days for them to regenerate or pay £5
     
  12. oldsnake

    oldsnake Well-Known Member

    Aug 19, 2012
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    This game,was,and it's Now The best Survival Horror Game cause Tato and it's Team Are indie,obvious with EA you had more money,but remember with EA they does not have a free hand, your creativity, make your product the way you want ..this it's The best Survival Horror cause Tato and his team were able to make a game like they wanted,like they intended,without people that says:this is not ok,this doesn't work..
     
  13. AlexsIpad

    AlexsIpad Well-Known Member

    Jun 23, 2012
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    London, England
    I do believe he was being sarcastic
     
  14. Lerisbo1192

    Lerisbo1192 Well-Known Member

    Nov 26, 2012
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    hueco mundo
    You mean 79£
     
  15. Nekku

    Nekku Well-Known Member

    May 31, 2013
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    That's exactly what I thought off. I was nearly on the fence to beg Tato about selling the engine to other iOS devs like...well, as you said, GL as example, heh. A multi million dollar company isn't capable off optimizing and updating their games for low gen devices let alone last gen devices (well, almost all GL games running like crap on my MiniRetina) which is pathetic. I'm glad there are finally some devs like psychozteam who can handle it.
     
  16. Darth Nihilus

    Darth Nihilus Well-Known Member

    Sep 11, 2012
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    Pripyat, Mexico.
  17. goodboyback

    goodboyback Well-Known Member

    Mar 30, 2014
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    #5317 goodboyback, Mar 30, 2014
    Last edited: Mar 30, 2014
    You can give them the engine it wouldn't make any difference.They always have been unprofessional and always will be,just look at Tasm 2 it looks the same as the first one except dynamic shadow on enemies,a single modder does better job than 40 people at gl,they are the reason why mobile gaming is given such a bad name.

    No wonder all gl studios went bankrupt in my country and closed down.
     
  18. oldsnake

    oldsnake Well-Known Member

    Aug 19, 2012
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    Yeah,I know it was sarcastic,it's only for talking..
     
  19. tatoforever

    tatoforever Well-Known Member

    May 4, 2009
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    Montréal
    We got lot of requests from different studios wiling to license our tech, At the moment we aren't interested in selling/licensing our framework, we want to take advantage of it at least for the entire FM life cycle. But it's something we'll do later.
    Related Side note, I've started porting the framework to Unreal Engine 4. We got a secret invitation from Epic last year to try it and we got hooked up! Having direct support from Epic's staff as Tim Sweeney and Mark Rein also got our attention, they really want to push the engine markets to new limits and right now they are interested a lot on the indie market. Plus the fact that we got AAA technology that scales down from mobile devices all way up to high end PCs, all that with full C++ source code it's a no brainer for us.
    Lastly, we got a meeting next week with some Apple's staff here in Montreal, I can't say a word right now but more info on it soon. :D
     
  20. italodance

    italodance Well-Known Member

    Aug 19, 2009
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    Tehran-Iran
    Great ,So glad for you Man,hope too see AAA version on Vita :D
     

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